Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::TextureUnitCache::ThreadData Struct Reference

#include <TextureCache.hpp>

Collaboration diagram for castor3d::TextureUnitCache::ThreadData:
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Public Member Functions

 ThreadData (TextureSourceInfo psourceInfo, PassTextureConfig pconfig, TextureUnit &punit)
 

Public Attributes

TextureSourceInfo sourceInfo
 
PassTextureConfig config
 
castor::PxBufferBaseUPtr buffer {}
 
TextureLayoutSPtr layout {}
 
TextureUnitunit {}
 
uint32_t tiles { 1u }
 

Constructor & Destructor Documentation

◆ ThreadData()

castor3d::TextureUnitCache::ThreadData::ThreadData ( TextureSourceInfo  psourceInfo,
PassTextureConfig  pconfig,
TextureUnit punit 
)
inline

Member Data Documentation

◆ buffer

castor::PxBufferBaseUPtr castor3d::TextureUnitCache::ThreadData::buffer {}

◆ config

PassTextureConfig castor3d::TextureUnitCache::ThreadData::config

◆ layout

TextureLayoutSPtr castor3d::TextureUnitCache::ThreadData::layout {}

◆ sourceInfo

TextureSourceInfo castor3d::TextureUnitCache::ThreadData::sourceInfo

◆ tiles

uint32_t castor3d::TextureUnitCache::ThreadData::tiles { 1u }

◆ unit

TextureUnit* castor3d::TextureUnitCache::ThreadData::unit {}

The documentation for this struct was generated from the following file: