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Castor3D 0.12.0
Multiplatform 3D engine
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#include <TextureCache.hpp>

Public Member Functions | |
| ThreadData (TextureSourceInfo psourceInfo, PassTextureConfig pconfig, TextureUnit &punit) | |
Public Attributes | |
| TextureSourceInfo | sourceInfo |
| PassTextureConfig | config |
| castor::PxBufferBaseUPtr | buffer {} |
| TextureLayoutSPtr | layout {} |
| TextureUnit * | unit {} |
| uint32_t | tiles { 1u } |
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inline |
| castor::PxBufferBaseUPtr castor3d::TextureUnitCache::ThreadData::buffer {} |
| PassTextureConfig castor3d::TextureUnitCache::ThreadData::config |
| TextureLayoutSPtr castor3d::TextureUnitCache::ThreadData::layout {} |
| TextureSourceInfo castor3d::TextureUnitCache::ThreadData::sourceInfo |
| uint32_t castor3d::TextureUnitCache::ThreadData::tiles { 1u } |
| TextureUnit* castor3d::TextureUnitCache::ThreadData::unit {} |