Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::IndirectLightingPass::Config Struct Reference

#include <IndirectLightingPass.hpp>

Public Member Functions

 Config (SceneFlags const &sceneFlags)
 
 Config (uint32_t index)
 

Public Attributes

SceneFlags sceneFlags {}
 
bool voxels {}
 
bool lpv {}
 
bool llpv {}
 
uint32_t index {}
 

Constructor & Destructor Documentation

◆ Config() [1/2]

castor3d::IndirectLightingPass::Config::Config ( SceneFlags const &  sceneFlags)
explicit

◆ Config() [2/2]

castor3d::IndirectLightingPass::Config::Config ( uint32_t  index)
explicit

Member Data Documentation

◆ index

uint32_t castor3d::IndirectLightingPass::Config::index {}

◆ llpv

bool castor3d::IndirectLightingPass::Config::llpv {}

◆ lpv

bool castor3d::IndirectLightingPass::Config::lpv {}

◆ sceneFlags

SceneFlags castor3d::IndirectLightingPass::Config::sceneFlags {}

◆ voxels

bool castor3d::IndirectLightingPass::Config::voxels {}

The documentation for this struct was generated from the following file: