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Castor3D 0.12.0
Multiplatform 3D engine
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#include <GlslPhongMaterial.hpp>


Public Member Functions | |
| C3D_API | PhongLightMaterial (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
| C3D_API void | create (sdw::Vec3 const &albedo, sdw::Vec4 const &data3, sdw::Vec4 const &data2, Material const &material) override |
| C3D_API void | create (sdw::Vec3 const &albedo, sdw::Vec4 const &data3, sdw::Vec4 const &data2, sdw::Float const &ambient) override |
| C3D_API void | create (Material const &material) override |
| C3D_API void | output (sdw::Vec4 &outData2, sdw::Vec4 &outData3) const override |
| C3D_API sdw::Vec3 | getAmbient (sdw::Vec3 const &ambientLight) const override |
| C3D_API void | adjustDirectSpecular (sdw::Vec3 &directSpecular) const override |
| C3D_API sdw::Vec3 | getIndirectAmbient (sdw::Vec3 const &indirectAmbient) const override |
| C3D_API sdw::Float | getMetalness () const override |
| C3D_API sdw::Float | getRoughness () const override |
Public Member Functions inherited from castor3d::shader::LightMaterial | |
| C3D_API | LightMaterial (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
| SDW_DeclStructInstance (C3D_API, LightMaterial) | |
| virtual C3D_API void | create (sdw::Vec3 const &albedo, sdw::Vec4 const &data3, sdw::Vec4 const &data2, Material const &material)=0 |
| virtual C3D_API void | create (sdw::Vec3 const &albedo, sdw::Vec4 const &data3, sdw::Vec4 const &data2, sdw::Float const &ambient=0.0_f)=0 |
| virtual C3D_API void | create (Material const &material)=0 |
| virtual C3D_API void | output (sdw::Vec4 &outData2, sdw::Vec4 &outData3) const =0 |
| virtual C3D_API sdw::Vec3 | getAmbient (sdw::Vec3 const &ambientLight) const =0 |
| virtual C3D_API void | adjustDirectSpecular (sdw::Vec3 &directSpecular) const =0 |
| virtual C3D_API sdw::Vec3 | getIndirectAmbient (sdw::Vec3 const &indirectAmbient) const =0 |
| virtual C3D_API sdw::Float | getMetalness () const =0 |
| virtual C3D_API sdw::Float | getRoughness () const =0 |
Static Public Member Functions | |
| static C3D_API sdw::Float | computeGlossiness (sdw::Float const &shininess) |
| static C3D_API sdw::Float | computeShininess (sdw::Float const &glossiness) |
Static Public Member Functions inherited from castor3d::shader::LightMaterial | |
| static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
| static C3D_API sdw::Vec3 | computeF0 (sdw::Vec3 const &albedo, sdw::Float const &metalness) |
| static C3D_API sdw::Float | computeMetalness (sdw::Vec3 const &albedo, sdw::Vec3 const &specular) |
| static C3D_API sdw::Float | computeRoughness (sdw::Float const &glossiness) |
Public Attributes | |
| sdw::Float & | ambient |
| sdw::Float & | shininess |
Public Attributes inherited from castor3d::shader::LightMaterial | |
| sdw::Vec4 | edgeFactors |
| sdw::Vec4 | edgeColour |
| sdw::Vec4 | specific |
| sdw::Vec3 | albedo |
| sdw::Vec3 | specular |
| sdw::Float | edgeWidth |
| sdw::Float | depthFactor |
| sdw::Float | normalFactor |
| sdw::Float | objectFactor |
| sdw::Float | sssProfileIndex |
| sdw::Float | sssTransmittance |
Additional Inherited Members | |
Protected Attributes inherited from castor3d::shader::LightMaterial | |
| sdw::Float | albDiv |
| sdw::Float | spcDiv |
| C3D_API castor3d::shader::PhongLightMaterial::PhongLightMaterial | ( | sdw::ShaderWriter & | writer, |
| sdw::expr::ExprPtr | expr, | ||
| bool | enabled | ||
| ) |
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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static |
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static |
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
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overridevirtual |
Implements castor3d::shader::LightMaterial.
| sdw::Float& castor3d::shader::PhongLightMaterial::ambient |
| sdw::Float& castor3d::shader::PhongLightMaterial::shininess |