Castor3D 0.12.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::RenderInfo Struct Reference

#include <RenderInfo.hpp>

Public Attributes

uint32_t m_totalVertexCount { 0u }
 
uint32_t m_totalFaceCount { 0u }
 
uint32_t m_visibleVertexCount { 0u }
 
uint32_t m_visibleFaceCount { 0u }
 
uint32_t m_totalObjectsCount { 0u }
 
uint32_t m_visibleObjectsCount { 0u }
 
uint32_t m_particlesCount { 0u }
 
uint32_t m_totalLightsCount { 0u }
 
uint32_t m_visibleLightsCount { 0u }
 
uint32_t m_drawCalls { 0u }
 

Member Data Documentation

◆ m_drawCalls

uint32_t castor3d::RenderInfo::m_drawCalls { 0u }

The draw calls count.

◆ m_particlesCount

uint32_t castor3d::RenderInfo::m_particlesCount { 0u }

The particles count.

◆ m_totalFaceCount

uint32_t castor3d::RenderInfo::m_totalFaceCount { 0u }

The total face count.

◆ m_totalLightsCount

uint32_t castor3d::RenderInfo::m_totalLightsCount { 0u }

The total lights count.

◆ m_totalObjectsCount

uint32_t castor3d::RenderInfo::m_totalObjectsCount { 0u }

The total object count.

◆ m_totalVertexCount

uint32_t castor3d::RenderInfo::m_totalVertexCount { 0u }

The total vertex count.

◆ m_visibleFaceCount

uint32_t castor3d::RenderInfo::m_visibleFaceCount { 0u }

The visible objects face count.

◆ m_visibleLightsCount

uint32_t castor3d::RenderInfo::m_visibleLightsCount { 0u }

The visible lights count.

◆ m_visibleObjectsCount

uint32_t castor3d::RenderInfo::m_visibleObjectsCount { 0u }

The visible objects count.

◆ m_visibleVertexCount

uint32_t castor3d::RenderInfo::m_visibleVertexCount { 0u }

The visble objects vertex count.


The documentation for this struct was generated from the following file: