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Castor3D 0.12.0
Multiplatform 3D engine
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#include <RenderInfo.hpp>
Public Attributes | |
uint32_t | m_totalVertexCount { 0u } |
uint32_t | m_totalFaceCount { 0u } |
uint32_t | m_visibleVertexCount { 0u } |
uint32_t | m_visibleFaceCount { 0u } |
uint32_t | m_totalObjectsCount { 0u } |
uint32_t | m_visibleObjectsCount { 0u } |
uint32_t | m_particlesCount { 0u } |
uint32_t | m_totalLightsCount { 0u } |
uint32_t | m_visibleLightsCount { 0u } |
uint32_t | m_drawCalls { 0u } |
uint32_t castor3d::RenderInfo::m_drawCalls { 0u } |
The draw calls count.
uint32_t castor3d::RenderInfo::m_particlesCount { 0u } |
The particles count.
uint32_t castor3d::RenderInfo::m_totalFaceCount { 0u } |
The total face count.
uint32_t castor3d::RenderInfo::m_totalLightsCount { 0u } |
The total lights count.
uint32_t castor3d::RenderInfo::m_totalObjectsCount { 0u } |
The total object count.
uint32_t castor3d::RenderInfo::m_totalVertexCount { 0u } |
The total vertex count.
uint32_t castor3d::RenderInfo::m_visibleFaceCount { 0u } |
The visible objects face count.
uint32_t castor3d::RenderInfo::m_visibleLightsCount { 0u } |
The visible lights count.
uint32_t castor3d::RenderInfo::m_visibleObjectsCount { 0u } |
The visible objects count.
uint32_t castor3d::RenderInfo::m_visibleVertexCount { 0u } |
The visble objects vertex count.