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Castor3D 0.12.0
Multiplatform 3D engine
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#include <GpuFunctorEvent.hpp>
Public Types | |
using | Functor = std::function< void(RenderDevice const &, QueueData const &) > |
Public Member Functions | |
GpuFunctorEvent (EventType type, Functor functor) | |
Constructor. More... | |
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C3D_API | GpuFrameEvent (GpuFrameEvent const &rhs) |
C3D_API | GpuFrameEvent (GpuFrameEvent &&rhs) |
C3D_API GpuFrameEvent & | operator= (GpuFrameEvent const &rhs) |
C3D_API GpuFrameEvent & | operator= (GpuFrameEvent &&rhs) |
C3D_API | GpuFrameEvent (EventType type) |
Constructor. More... | |
virtual C3D_API | ~GpuFrameEvent ()=default |
Destructor. More... | |
void | apply (RenderDevice const &device, QueueData const &queueData) |
Applies the event. More... | |
EventType | getType () const |
void | skip () |
Sets the event to be skipped. More... | |
using castor3d::GpuFunctorEvent::Functor = std::function< void( RenderDevice const &, QueueData const & ) > |
Constructor.
[in] | type | The event type |
[in] | functor | The functor to execute |