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Castor3D 0.12.0
Multiplatform 3D engine
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#include <InstantiationComponent.hpp>
Public Member Functions | |
Data (uint32_t count, GpuBufferOffsetT< InstantiationData > buffer, std::vector< InstantiationData > data={}) | |
Public Attributes | |
uint32_t | count |
GpuBufferOffsetT< InstantiationData > | buffer |
std::vector< InstantiationData > | data |
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inline |
GpuBufferOffsetT< InstantiationData > castor3d::InstantiationComponent::Data::buffer |
uint32_t castor3d::InstantiationComponent::Data::count |
std::vector< InstantiationData > castor3d::InstantiationComponent::Data::data |