#include <QueueRenderNodes.hpp>
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| C3D_API | QueueRenderNodes (RenderQueue const &queue, RenderDevice const &device, castor::String const &typeName, bool meshShading) |
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| C3D_API | ~QueueRenderNodes () noexcept |
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| C3D_API void | fillConfig (crg::ru::Config &config) const |
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| C3D_API void | clear () noexcept |
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| C3D_API void | checkEmpty () |
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| C3D_API bool | sortNodes (ShadowMapLightTypeArray const &shadowMaps, ShadowBuffer const *shadowBuffer) |
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| C3D_API bool | updateNodes (ShadowMapLightTypeArray const &shadowMaps, ShadowBuffer const *shadowBuffer) |
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| C3D_API uint32_t | prepareCommandBuffers (ashes::Optional< VkViewport > const &viewport, ashes::Optional< VkRect2D > const &scissors, ashes::CommandBuffer const &commandBuffer) |
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| C3D_API SubmeshRenderNode & | createNode (Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) |
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| C3D_API BillboardRenderNode & | createNode (Pass &pass, BillboardBase &instance) |
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| C3D_API uint32_t | getMaxPipelineId () const |
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| C3D_API void | registerPipelineId (uint32_t pipelineId) |
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| C3D_API PipelineBufferArray const & | getPassPipelineNodes () const |
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| C3D_API uint32_t | getPipelineNodesIndex (PipelineBaseHash const &hash, ashes::BufferBase const &buffer) const |
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| C3D_API uint32_t | getPipelineNodesIndex (Submesh const &submesh, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const |
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| C3D_API uint32_t | getPipelineNodesIndex (BillboardBase const &billboard, Pass const &pass, ashes::BufferBase const &buffer, bool isFrontCulled) const |
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| auto & | getNodesIds () const noexcept |
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| auto & | getSubmeshNodes () const noexcept |
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| auto & | getInstancedSubmeshNodes () const noexcept |
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| auto & | getBillboardNodes () const noexcept |
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| bool | hasCulledNodes () const noexcept |
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| RenderCounts const & | getVisibleCounts () const noexcept |
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| RenderQueue const * | getOwner () const |
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| | OwnedBy (RenderQueue const &owner) |
| | Constructor.
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◆ PipelineMap
◆ QueueRenderNodes()
◆ ~QueueRenderNodes()
| C3D_API castor3d::QueueRenderNodes::~QueueRenderNodes |
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noexcept |
◆ checkEmpty()
| C3D_API void castor3d::QueueRenderNodes::checkEmpty |
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◆ clear()
| C3D_API void castor3d::QueueRenderNodes::clear |
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noexcept |
◆ createNode() [1/2]
◆ createNode() [2/2]
◆ fillConfig()
| C3D_API void castor3d::QueueRenderNodes::fillConfig |
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crg::ru::Config & | config | ) |
const |
◆ getBillboardNodes()
| auto & castor3d::QueueRenderNodes::getBillboardNodes |
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const |
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inlinenoexcept |
◆ getInstancedSubmeshNodes()
| auto & castor3d::QueueRenderNodes::getInstancedSubmeshNodes |
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const |
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inlinenoexcept |
◆ getMaxPipelineId()
| C3D_API uint32_t castor3d::QueueRenderNodes::getMaxPipelineId |
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const |
◆ getNodesIds()
| auto & castor3d::QueueRenderNodes::getNodesIds |
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const |
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inlinenoexcept |
◆ getPassPipelineNodes()
◆ getPipelineNodesIndex() [1/3]
| C3D_API uint32_t castor3d::QueueRenderNodes::getPipelineNodesIndex |
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BillboardBase const & | billboard, |
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Pass const & | pass, |
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ashes::BufferBase const & | buffer, |
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bool | isFrontCulled ) const |
◆ getPipelineNodesIndex() [2/3]
| C3D_API uint32_t castor3d::QueueRenderNodes::getPipelineNodesIndex |
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PipelineBaseHash const & | hash, |
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ashes::BufferBase const & | buffer ) const |
◆ getPipelineNodesIndex() [3/3]
| C3D_API uint32_t castor3d::QueueRenderNodes::getPipelineNodesIndex |
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Submesh const & | submesh, |
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Pass const & | pass, |
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ashes::BufferBase const & | buffer, |
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bool | isFrontCulled ) const |
◆ getSubmeshNodes()
| auto & castor3d::QueueRenderNodes::getSubmeshNodes |
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const |
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inlinenoexcept |
◆ getVisibleCounts()
| RenderCounts const & castor3d::QueueRenderNodes::getVisibleCounts |
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const |
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inlinenoexcept |
◆ hasCulledNodes()
| bool castor3d::QueueRenderNodes::hasCulledNodes |
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const |
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inlinenoexcept |
◆ prepareCommandBuffers()
| C3D_API uint32_t castor3d::QueueRenderNodes::prepareCommandBuffers |
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ashes::Optional< VkViewport > const & | viewport, |
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ashes::Optional< VkRect2D > const & | scissors, |
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ashes::CommandBuffer const & | commandBuffer ) |
◆ registerPipelineId()
| C3D_API void castor3d::QueueRenderNodes::registerPipelineId |
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uint32_t | pipelineId | ) |
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◆ sortNodes()
◆ updateNodes()
The documentation for this struct was generated from the following file: