#include <SkeletonAnimationNode.hpp>
◆ SkeletonAnimationNode() [1/3]
◆ SkeletonAnimationNode() [2/3]
◆ ~SkeletonAnimationNode()
C3D_API castor3d::SkeletonAnimationNode::~SkeletonAnimationNode |
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overridedefaultnoexcept |
◆ SkeletonAnimationNode() [3/3]
Constructor.
- Parameters
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[in] | animation | The parent animation. |
◆ getName()
◆ getNode()
SkeletonNode * castor3d::SkeletonAnimationNode::getNode |
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const |
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inline |
◆ getNodeTransform()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setNode()
void castor3d::SkeletonAnimationNode::setNode |
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SkeletonNode & | node | ) |
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inline |
◆ BinaryParser< SkeletonAnimationNode >
◆ BinaryWriter< SkeletonAnimationNode >
The documentation for this class was generated from the following file: