#include <PassMasksComponent.hpp>
◆ addDatas() [1/3]
Adds masks datas.
- Parameters
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References addDatas().
◆ addDatas() [2/3]
Adds masks datas.
- Parameters
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◆ addDatas() [3/3]
C3D_API void castor3d::PassMasksComponent::ComponentData::addDatas |
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PassMasks const *const | begin, |
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PassMasks const *const | end ) |
Adds bone datas.
- Parameters
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[in] | begin | The bones data begin. |
[in] | end | The bones data end. |
Referenced by addDatas().
◆ copy()
◆ gather()
void castor3d::PassMasksComponent::ComponentData::gather |
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PipelineFlags const & | flags, |
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Pass const & | pass, |
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ObjectBufferOffset const & | bufferOffsets, |
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ashes::BufferCRefArray & | buffers, |
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castor::Vector< uint64_t > & | offsets, |
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ashes::PipelineVertexInputStateCreateInfoCRefArray & | layouts, |
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uint32_t & | currentBinding, |
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uint32_t & | currentLocation ) |
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overridevirtual |
Gathers buffers that need to go in a vertex layout.
- Parameters
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[in] | flags | The pipeline flags. |
[in] | pass | The material pass. |
[in] | bufferOffsets | Holds the buffers. |
[in,out] | buffers | Receives the buffers. |
[in,out] | offsets | Receives the buffers offsets. |
[in,out] | layouts | Receives the vertex layouts. |
[in,out] | currentBinding | The current buffer binding. |
[in,out] | currentLocation | The current attribute location. |
Implements castor3d::SubmeshComponentData.
◆ getData() [1/2]
◆ getData() [2/2]
◆ hasData()
bool castor3d::PassMasksComponent::ComponentData::hasData |
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const |
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inline |
◆ setData()
◆ SubmeshComponentData()
C3D_API castor3d::SubmeshComponentData::SubmeshComponentData |
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Submesh & | submesh | ) |
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The documentation for this struct was generated from the following file: