|
| using | castor3d::TransformArray = castor::Vector< ObjectTransform > |
| |
| using | castor3d::SkeletonAnimationObjectArray = castor::Vector< SkeletonAnimationObjectRPtr > |
| |
| | castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimation, C3D_API) |
| |
| | castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationKeyFrame, C3D_API) |
| |
| | castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationObject, C3D_API) |
| |
| | castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationBone, C3D_API) |
| |
| | castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationNode, C3D_API) |
| |