#include <SdwModule.hpp>
◆ ShadowOptions() [1/4]
| castor3d::shader::ShadowOptions::ShadowOptions |
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inline |
◆ ShadowOptions() [2/4]
| castor3d::shader::ShadowOptions::ShadowOptions |
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bool | vsm, |
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bool | rsm ) |
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inlineexplicit |
◆ ShadowOptions() [3/4]
| castor3d::shader::ShadowOptions::ShadowOptions |
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bool | enabled, |
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LightType | lightType, |
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bool | vsm, |
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bool | rsm ) |
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inline |
◆ ShadowOptions() [4/4]
| castor3d::shader::ShadowOptions::ShadowOptions |
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SceneFlags | sceneFlags, |
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bool | vsm, |
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bool | rsm, |
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bool | reserveIds = false ) |
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inline |
◆ reserveIds
| bool castor3d::shader::ShadowOptions::reserveIds { false } |
◆ rsm
| bool castor3d::shader::ShadowOptions::rsm { false } |
◆ type
◆ vsm
| bool castor3d::shader::ShadowOptions::vsm { false } |
The documentation for this struct was generated from the following file: