#include <GlslBlendComponents.hpp>
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| | BlendComponents (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
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| | BlendComponents (Materials const &materials, Material const &material, SurfaceBase const &surface) |
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| | BlendComponents (Materials const &materials, Material const &material, DerivSurfaceBase const &surface) |
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| | BlendComponents (Materials const &materials, Material const &material, SurfaceBase const &surface, sdw::Vec4 const &clrCot) |
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| | BlendComponents (Materials const &materials, Material const &material, DerivSurfaceBase const &surface, sdw::Vec4 const &clrCot) |
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| | BlendComponents (Materials const &materials, bool zeroInit=false) |
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| | SDW_DeclStructInstance (, BlendComponents) |
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| void | finish (PassShaders const &passShaders, DerivSurfaceBase const &surface, Utils &utils, sdw::Vec3 const worldEye) |
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| void | setNormal (sdw::Vec3 const v) |
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| void | normalizeNormal () |
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| sdw::Vec3 | getRawNormal () const |
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| sdw::Vec4 | getRawTangent () const |
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| sdw::Vec3 | getRawBitangent () const |
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| shader::DerivVec3 | getDerivNormal () const |
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| shader::DerivVec4 | getDerivTangent () const |
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| shader::DerivVec3 | getDerivBitangent () const |
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| bool | usesDerivativeValues () const noexcept |
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| static ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, Materials const &materials, bool zeroInit, sdw::expr::ExprList &inits) |
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| static ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, Materials const &materials, Material const &material, sdw::StructInstance const &surface, sdw::Vec4 const *clrCot, sdw::expr::ExprList &inits) |
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| static ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, BlendComponents const &rhs) |
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| static ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, Materials const &materials, bool zeroInit=false) |
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| static ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, Materials const &materials, Material const &material, sdw::StructInstance const &surface, sdw::Vec4 const *clrCot) |
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| static sdw::Float | computeRoughnessFromGlossiness (sdw::Float const &glossiness) |
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| static sdw::Float | computeGlossinessFromRoughness (sdw::Float const &roughness) |
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| static sdw::Float | computeGlossinessFromShininess (sdw::Float const &shininess) |
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| static sdw::Float | computeShininessFromGlossiness (sdw::Float const &glossiness) |
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| static sdw::Float | computeRoughnessFromShininess (sdw::Float const &shininess) |
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| static sdw::Float | computeShininessFromRoughness (sdw::Float const &roughness) |
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| static void | fillType (ast::type::BaseStruct &type, Materials const &materials, sdw::expr::ExprList &inits) |
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| static void | fillType (ast::type::BaseStruct &type, Materials const &materials, Material const &material, sdw::StructInstance const &surface, sdw::Vec4 const *clrCot, sdw::expr::ExprList &inits) |
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| static void | fillInit (sdw::type::BaseStruct const &components, Materials const &materials, sdw::expr::ExprList &inits) |
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| static void | fillInit (sdw::type::BaseStruct const &components, Materials const &materials, Material const &material, sdw::StructInstance const &surface, sdw::Vec4 const *clrCot, sdw::expr::ExprList &inits) |
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| static sdw::expr::ExprPtr | makeInit (Materials const &materials, bool zeroInit) |
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| static sdw::expr::ExprPtr | makeInit (Materials const &materials, Material const &material, sdw::StructInstance const &surface, sdw::Vec4 const *clrCot) |
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◆ BlendComponents() [1/6]
| castor3d::shader::BlendComponents::BlendComponents |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
◆ BlendComponents() [2/6]
◆ BlendComponents() [3/6]
◆ BlendComponents() [4/6]
| castor3d::shader::BlendComponents::BlendComponents |
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Materials const & | materials, |
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Material const & | material, |
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SurfaceBase const & | surface, |
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sdw::Vec4 const & | clrCot ) |
◆ BlendComponents() [5/6]
| castor3d::shader::BlendComponents::BlendComponents |
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Materials const & | materials, |
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Material const & | material, |
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DerivSurfaceBase const & | surface, |
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sdw::Vec4 const & | clrCot ) |
◆ BlendComponents() [6/6]
| castor3d::shader::BlendComponents::BlendComponents |
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Materials const & | materials, |
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bool | zeroInit = false ) |
◆ computeGlossinessFromRoughness()
| static sdw::Float castor3d::shader::BlendComponents::computeGlossinessFromRoughness |
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sdw::Float const & | roughness | ) |
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◆ computeGlossinessFromShininess()
| static sdw::Float castor3d::shader::BlendComponents::computeGlossinessFromShininess |
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sdw::Float const & | shininess | ) |
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◆ computeRoughnessFromGlossiness()
| static sdw::Float castor3d::shader::BlendComponents::computeRoughnessFromGlossiness |
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sdw::Float const & | glossiness | ) |
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static |
◆ computeRoughnessFromShininess()
| static sdw::Float castor3d::shader::BlendComponents::computeRoughnessFromShininess |
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sdw::Float const & | shininess | ) |
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inlinestatic |
◆ computeShininessFromGlossiness()
| static sdw::Float castor3d::shader::BlendComponents::computeShininessFromGlossiness |
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sdw::Float const & | glossiness | ) |
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◆ computeShininessFromRoughness()
| static sdw::Float castor3d::shader::BlendComponents::computeShininessFromRoughness |
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sdw::Float const & | roughness | ) |
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inlinestatic |
◆ fillInit() [1/2]
| static void castor3d::shader::BlendComponents::fillInit |
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sdw::type::BaseStruct const & | components, |
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Materials const & | materials, |
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Material const & | material, |
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sdw::StructInstance const & | surface, |
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sdw::Vec4 const * | clrCot, |
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sdw::expr::ExprList & | inits ) |
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staticprotected |
◆ fillInit() [2/2]
| static void castor3d::shader::BlendComponents::fillInit |
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sdw::type::BaseStruct const & | components, |
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Materials const & | materials, |
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sdw::expr::ExprList & | inits ) |
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staticprotected |
◆ fillType() [1/2]
| static void castor3d::shader::BlendComponents::fillType |
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ast::type::BaseStruct & | type, |
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Materials const & | materials, |
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Material const & | material, |
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sdw::StructInstance const & | surface, |
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sdw::Vec4 const * | clrCot, |
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sdw::expr::ExprList & | inits ) |
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staticprotected |
◆ fillType() [2/2]
| static void castor3d::shader::BlendComponents::fillType |
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ast::type::BaseStruct & | type, |
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Materials const & | materials, |
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sdw::expr::ExprList & | inits ) |
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staticprotected |
◆ finish()
◆ getDerivBitangent()
◆ getDerivNormal()
◆ getDerivTangent()
◆ getRawBitangent()
| sdw::Vec3 castor3d::shader::BlendComponents::getRawBitangent |
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const |
◆ getRawNormal()
| sdw::Vec3 castor3d::shader::BlendComponents::getRawNormal |
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const |
◆ getRawTangent()
| sdw::Vec4 castor3d::shader::BlendComponents::getRawTangent |
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const |
◆ makeInit() [1/2]
| static sdw::expr::ExprPtr castor3d::shader::BlendComponents::makeInit |
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Materials const & | materials, |
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bool | zeroInit ) |
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staticprotected |
◆ makeInit() [2/2]
| static sdw::expr::ExprPtr castor3d::shader::BlendComponents::makeInit |
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Materials const & | materials, |
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Material const & | material, |
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sdw::StructInstance const & | surface, |
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sdw::Vec4 const * | clrCot ) |
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staticprotected |
◆ makeType() [1/5]
| static ast::type::BaseStructPtr castor3d::shader::BlendComponents::makeType |
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ast::type::TypesCache & | cache, |
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BlendComponents const & | rhs ) |
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◆ makeType() [2/5]
| static ast::type::BaseStructPtr castor3d::shader::BlendComponents::makeType |
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ast::type::TypesCache & | cache, |
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Materials const & | materials, |
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bool | zeroInit, |
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sdw::expr::ExprList & | inits ) |
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◆ makeType() [3/5]
| static ast::type::BaseStructPtr castor3d::shader::BlendComponents::makeType |
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ast::type::TypesCache & | cache, |
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Materials const & | materials, |
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bool | zeroInit = false ) |
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inlinestatic |
◆ makeType() [4/5]
| static ast::type::BaseStructPtr castor3d::shader::BlendComponents::makeType |
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ast::type::TypesCache & | cache, |
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Materials const & | materials, |
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Material const & | material, |
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sdw::StructInstance const & | surface, |
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sdw::Vec4 const * | clrCot ) |
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inlinestatic |
◆ makeType() [5/5]
| static ast::type::BaseStructPtr castor3d::shader::BlendComponents::makeType |
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ast::type::TypesCache & | cache, |
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Materials const & | materials, |
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Material const & | material, |
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sdw::StructInstance const & | surface, |
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sdw::Vec4 const * | clrCot, |
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sdw::expr::ExprList & | inits ) |
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static |
◆ normalizeNormal()
| void castor3d::shader::BlendComponents::normalizeNormal |
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◆ SDW_DeclStructInstance()
| castor3d::shader::BlendComponents::SDW_DeclStructInstance |
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BlendComponents | | ) |
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◆ setNormal()
| void castor3d::shader::BlendComponents::setNormal |
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sdw::Vec3 const | v | ) |
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◆ usesDerivativeValues()
| bool castor3d::shader::BlendComponents::usesDerivativeValues |
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const |
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inlinenoexcept |
◆ alphaRef
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::alphaRef |
◆ ambientColour
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::ambientColour |
◆ ambientFactor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::ambientFactor |
◆ attenuationColour
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::attenuationColour |
◆ attenuationDistance
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::attenuationDistance |
◆ bwAccumulationOperator
| sdw::DefaultedT< sdw::UInt > castor3d::shader::BlendComponents::bwAccumulationOperator |
◆ clearcoatFactor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::clearcoatFactor |
◆ clearcoatNormal
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::clearcoatNormal |
◆ clearcoatRoughness
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::clearcoatRoughness |
◆ colour
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::colour |
◆ emissiveColour
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::emissiveColour |
◆ emissiveFactor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::emissiveFactor |
◆ f0
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::f0 |
◆ f90
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::f90 |
◆ hasReflection
| sdw::DefaultedT< sdw::UInt > castor3d::shader::BlendComponents::hasReflection |
◆ hasRefraction
| sdw::DefaultedT< sdw::UInt > castor3d::shader::BlendComponents::hasRefraction |
◆ hasTransmission
| sdw::DefaultedT< sdw::UInt > castor3d::shader::BlendComponents::hasTransmission |
◆ iridescenceF0
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::iridescenceF0 |
◆ iridescenceFactor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::iridescenceFactor |
◆ iridescenceFresnel
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::iridescenceFresnel |
◆ iridescenceIor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::iridescenceIor |
◆ iridescenceThickness
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::iridescenceThickness |
◆ metalness
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::metalness |
◆ occlusion
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::occlusion |
◆ opacity
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::opacity |
◆ refractionRatio
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::refractionRatio |
◆ roughness
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::roughness |
◆ sheenFactor
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::sheenFactor |
◆ sheenRoughness
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::sheenRoughness |
◆ shininess
| sdw::Float const castor3d::shader::BlendComponents::shininess |
◆ specular
| sdw::DefaultedT< sdw::Vec3 > castor3d::shader::BlendComponents::specular |
◆ thicknessFactor
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::thicknessFactor |
◆ transmission
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::transmission |
◆ transmittance
| sdw::DefaultedT< sdw::Float > castor3d::shader::BlendComponents::transmittance |
The documentation for this struct was generated from the following file: