Castor3D  ..
Castor3D::AnimatedObjectGroupManager Member List

This is the complete list of members for Castor3D::AnimatedObjectGroupManager, including all inherited members.

AnimatedObjectGroupManager(Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode)Castor3D::AnimatedObjectGroupManager
begin()Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
begin() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Cleanup()Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
Clear()Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Collection typedefCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >
Create(Castor::String const &p_name, Parameters &&... p_params)Castor3D::AnimatedObjectGroupManagerinline
ObjectManager< Castor::String, AnimatedObjectGroup >::Create(Castor::String const &p_name, SceneNodeSPtr p_parent=nullptr, Parameters &&... p_params)Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
end()Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
end() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Find(Castor::String const &p_name) constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
GetEngine() constCastor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
GetObjectCount() constCastor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
GetObjectTypeName() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Has(Castor::String const &p_name) constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Insert(Castor::String const &p_name, std::shared_ptr< AnimatedObjectGroup > p_element)Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
IsEmpty()Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
lock() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
m_elementsCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >mutableprotected
m_renderSystemCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >protected
m_rootCameraNodeCastor3D::ObjectManager< Castor::String, AnimatedObjectGroup >protected
m_rootNodeCastor3D::ObjectManager< Castor::String, AnimatedObjectGroup >protected
m_rootObjectNodeCastor3D::ObjectManager< Castor::String, AnimatedObjectGroup >protected
Manager(Scene &p_owner)Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inlineprotected
MergeInto(ObjectManager< Castor::String, AnimatedObjectGroup > &p_destination)Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
ObjectManager(Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode)Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inlineprotected
Remove(Castor::String const &p_name)Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inline
SetRenderSystem(RenderSystem *p_renderSystem)Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
SetRenderSystem() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
unlock() constCastor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inline
Update()Castor3D::AnimatedObjectGroupManager
~AnimatedObjectGroupManager()Castor3D::AnimatedObjectGroupManager
~Manager()Castor3D::Manager< Castor::String, AnimatedObjectGroup, Scene, ObjectManagerEngineGetter >inlineprotected
~ObjectManager()Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >inlineprotected