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Castor3D
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Base class for an element manager. More...
Inheritance diagram for Castor3D::Manager< Key, Elem, Owner, EngineGetter >:
Collaboration diagram for Castor3D::Manager< Key, Elem, Owner, EngineGetter >:Public Types | |
| typedef Castor::Collection< Elem, Key > | Collection |
Public Member Functions | |
| void | Cleanup () |
| Sets all the elements to be cleaned up. More... | |
| void | Clear () |
| Flushes the collection. More... | |
| bool | IsEmpty () |
| void | Insert (Key const &p_name, std::shared_ptr< Elem > p_element) |
| Removes an object, given a name. More... | |
| void | Remove (Key const &p_name) |
| Removes an object, given a name. More... | |
| void | SetRenderSystem (RenderSystem *p_renderSystem) |
| RenderSystem * | SetRenderSystem () const |
| Engine * | GetEngine () const |
| Castor::String const & | GetObjectTypeName () const |
| bool | Has (Key const &p_name) const |
| std::shared_ptr< Elem > | Find (Key const &p_name) const |
| Looks for an element with given name. More... | |
| void | lock () const |
| Locks the collection mutex. More... | |
| void | unlock () const |
| Unlocks the collection mutex. More... | |
| Collection::TObjPtrMapIt | begin () |
| Returns an iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapConstIt | begin () const |
| Returns an constant iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapIt | end () |
| Returns an iterator to the after last element of the collection. More... | |
| Collection::TObjPtrMapConstIt | end () const |
| Returns an constant iterator to the after last element of the collection. More... | |
| template<typename ... Parameters> | |
| std::shared_ptr< Elem > | Create (Key const &p_name, Parameters &&... p_params) |
| Creates an object. More... | |
Protected Member Functions | |
| Manager (Owner &p_owner) | |
| Constructor. More... | |
| ~Manager () | |
| Destructor. More... | |
Protected Attributes | |
| RenderSystem * | m_renderSystem |
| The RenderSystem. More... | |
| Collection | m_elements |
| The elements collection. More... | |
Base class for an element manager.
| typedef Castor::Collection< Elem, Key > Castor3D::Manager< Key, Elem, Owner, EngineGetter >::Collection |
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Constructor.
| [in] | p_owner | The owner. |
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Destructor.
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Returns an iterator to the first element of the collection.
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Returns an constant iterator to the first element of the collection.
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Sets all the elements to be cleaned up.
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Flushes the collection.
Referenced by Castor3D::ObjectManager< Castor::String, AnimatedObjectGroup >::MergeInto().
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Creates an object.
| [in] | p_name | The object name. |
| [in] | p_params | The other constructor parameters. |
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Returns an iterator to the after last element of the collection.
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Returns an constant iterator to the after last element of the collection.
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Looks for an element with given name.
| [in] | p_name | The object name. |
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Referenced by Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Cleanup(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Create(), and Castor3D::ObjectManagerEngineGetter::Get().
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Referenced by Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Create(), and Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Insert().
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| [in] | p_name | The object name. |
true if an element with given name exists.
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Removes an object, given a name.
| [in] | p_name | The element name. |
| [in] | p_element | The element. |
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true if the manager is empty.
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Locks the collection mutex.
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Removes an object, given a name.
| [in] | p_name | The object name. |
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| [in] | p_renderSystem | The RenderSystem. |
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Unlocks the collection mutex.
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The elements collection.
Referenced by Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::begin(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Cleanup(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Clear(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Create(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::end(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Find(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Has(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Insert(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::IsEmpty(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::lock(), Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::Remove(), and Castor3D::Manager< Castor::String, Sampler, Engine, ResourceManagerEngineGetter >::unlock().
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1.8.15