Castor3D  ..
Castor3D::OverlayManager Member List

This is the complete list of members for Castor3D::OverlayManager, including all inherited members.

begin()Castor3D::OverlayManagerinline
begin() constCastor3D::OverlayManagerinline
Cleanup()Castor3D::OverlayManager
Clear()Castor3D::OverlayManager
Collection typedefCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >
const_iterator typedefCastor3D::OverlayManager
Create(Castor::String const &p_name, eOVERLAY_TYPE p_type, OverlaySPtr p_parent, SceneSPtr p_scene)Castor3D::OverlayManager
ResourceManager< Castor::String, Overlay >::Create(Castor::String const &p_name, Parameters &&... p_params)Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
CreateBorderPanel(Castor::String const &p_name, Castor::Point2d const &p_position, Castor::Point2d const &p_size, MaterialSPtr p_material, Castor::Point4d const &p_bordersSize, MaterialSPtr p_bordersMaterial, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
CreateBorderPanel(Castor::String const &p_name, Castor::Position const &p_position, Castor::Size const &p_size, MaterialSPtr p_material, Castor::Rectangle const &p_bordersSize, MaterialSPtr p_bordersMaterial, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
CreateFontTexture(Castor::FontSPtr p_font)Castor3D::OverlayManager
CreatePanel(Castor::String const &p_name, Castor::Point2d const &p_position, Castor::Point2d const &p_size, MaterialSPtr p_material, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
CreatePanel(Castor::String const &p_name, Castor::Position const &p_position, Castor::Size const &p_size, MaterialSPtr p_material, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
CreateText(Castor::String const &p_name, Castor::Point2d const &p_position, Castor::Point2d const &p_size, MaterialSPtr p_material, Castor::FontSPtr p_font, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
CreateText(Castor::String const &p_name, Castor::Position const &p_position, Castor::Size const &p_size, MaterialSPtr p_material, Castor::FontSPtr p_font, OverlaySPtr p_parent=nullptr)Castor3D::OverlayManager
DECLARE_MAP(Castor::String, FontTextureSPtr, FontTextureStr)Castor3D::OverlayManager
end()Castor3D::OverlayManagerinline
end() constCastor3D::OverlayManagerinline
Find(Castor::String const &p_name) constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
GetEngine() constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
GetFactory()Castor3D::OverlayManagerinline
GetFontTexture(Castor::String const &p_name)Castor3D::OverlayManager
GetObjectTypeName() constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
GetOverlayFactory() constCastor3D::OverlayManagerinline
GetRenderer() constCastor3D::OverlayManagerinline
Has(Castor::String const &p_name) constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
Insert(Castor::String const &p_name, std::shared_ptr< Overlay > p_element)Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
IsEmpty()Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
iterator typedefCastor3D::OverlayManager
Load(Castor::BinaryFile &p_file)Castor3D::OverlayManager
lock() constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
m_elementsCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >mutableprotected
m_renderSystemCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >protected
Manager(Engine &p_owner)Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inlineprotected
OverlayCategorySet typedefCastor3D::OverlayManager
OverlayManager(Engine &p_engine)Castor3D::OverlayManager
Read(Castor::TextFile &p_file)Castor3D::OverlayManager
Remove(Castor::String const &p_name)Castor3D::OverlayManager
Render(Scene const &p_scene, Castor::Size const &p_size)Castor3D::OverlayManager
ResourceManager(Engine &p_owner)Castor3D::ResourceManager< Castor::String, Overlay >inlineprotected
Save(Castor::BinaryFile &p_file) constCastor3D::OverlayManager
SetRenderSystem(RenderSystem *p_renderSystem)Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
SetRenderSystem() constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
unlock() constCastor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inline
Update()Castor3D::OverlayManager
UpdateRenderer()Castor3D::OverlayManager
Write(Castor::TextFile &p_file) constCastor3D::OverlayManager
~Manager()Castor3D::Manager< Castor::String, Overlay, Engine, ResourceManagerEngineGetter >inlineprotected
~OverlayManager()Castor3D::OverlayManager
~ResourceManager()Castor3D::ResourceManager< Castor::String, Overlay >inlineprotected