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Castor3D
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Internal struct holding a complete frame buffer. More...
Public Member Functions | |
| stFRAME_BUFFER (RenderTechnique &p_technique) | |
| bool | Initialise (Castor::Size p_size) |
| void | Cleanup () |
Public Attributes | |
| DynamicTextureSPtr | m_colourTexture |
| The texture receiving the color render. More... | |
| DepthStencilRenderBufferSPtr | m_depthBuffer |
| The buffer receiving the depth render. More... | |
| FrameBufferSPtr | m_frameBuffer |
| The frame buffer. More... | |
| TextureAttachmentSPtr | m_colourAttach |
| The attach between texture and main frame buffer. More... | |
| RenderBufferAttachmentSPtr | m_depthAttach |
| The attach between depth buffer and main frame buffer. More... | |
Internal struct holding a complete frame buffer.
| Castor3D::RenderTechnique::stFRAME_BUFFER::stFRAME_BUFFER | ( | RenderTechnique & | p_technique | ) |
| void Castor3D::RenderTechnique::stFRAME_BUFFER::Cleanup | ( | ) |
| bool Castor3D::RenderTechnique::stFRAME_BUFFER::Initialise | ( | Castor::Size | p_size | ) |
| TextureAttachmentSPtr Castor3D::RenderTechnique::stFRAME_BUFFER::m_colourAttach |
The attach between texture and main frame buffer.
| DynamicTextureSPtr Castor3D::RenderTechnique::stFRAME_BUFFER::m_colourTexture |
The texture receiving the color render.
Referenced by Castor3D::RenderTechnique::GetResult().
| RenderBufferAttachmentSPtr Castor3D::RenderTechnique::stFRAME_BUFFER::m_depthAttach |
The attach between depth buffer and main frame buffer.
| DepthStencilRenderBufferSPtr Castor3D::RenderTechnique::stFRAME_BUFFER::m_depthBuffer |
The buffer receiving the depth render.
| FrameBufferSPtr Castor3D::RenderTechnique::stFRAME_BUFFER::m_frameBuffer |
The frame buffer.
1.8.15