Castor3D  ..
Castor3D::PointFrameVariable< T, Count > Member List

This is the complete list of members for Castor3D::PointFrameVariable< T, Count >, including all inherited members.

Bind()=0Castor3D::FrameVariablepure virtual
Cleanup()=0Castor3D::FrameVariablepure virtual
const_ptr() constCastor3D::TFrameVariable< T >virtual
DoCleanupBuffer()Castor3D::TFrameVariable< T >inlineprotected
FrameVariable(ShaderProgram *p_program)Castor3D::FrameVariable
FrameVariable(ShaderProgram *p_program, uint32_t p_occurences)Castor3D::FrameVariable
FrameVariable(FrameVariable const &p_object)Castor3D::FrameVariable
FrameVariable(FrameVariable &&p_object)Castor3D::FrameVariable
GetDataTypeName() constCastor3D::TFrameVariable< T >inlinevirtual
GetFrameVariableType()Castor3D::PointFrameVariable< T, Count >inlinestatic
GetFrameVariableTypeName()Castor3D::PointFrameVariable< T, Count >inlinestatic
GetFullType() constCastor3D::PointFrameVariable< T, Count >inlinevirtual
GetFullTypeName() constCastor3D::PointFrameVariable< T, Count >inlinevirtual
GetName() constCastor3D::FrameVariableinline
GetOccCount() constCastor3D::FrameVariableinline
GetProgram() constCastor3D::FrameVariableinline
GetStrValue() constCastor3D::FrameVariableinline
GetStrValue(uint32_t p_index) constCastor3D::FrameVariableinline
GetType() constCastor3D::PointFrameVariable< T, Count >inlinevirtual
GetValue()Castor3D::PointFrameVariable< T, Count >inline
GetValue() constCastor3D::PointFrameVariable< T, Count >inline
GetValue(uint32_t p_index)Castor3D::PointFrameVariable< T, Count >inline
GetValue(uint32_t p_index) constCastor3D::PointFrameVariable< T, Count >inline
GetVariableType()Castor3D::PointFrameVariable< T, Count >inlinestatic
Initialise()=0Castor3D::FrameVariablepure virtual
link(uint8_t *p_buffer)Castor3D::TFrameVariable< T >virtual
m_bOwnBufferCastor3D::TFrameVariable< T >protected
m_changedCastor3D::FrameVariableprotected
m_nameCastor3D::FrameVariableprotected
m_occurencesCastor3D::FrameVariableprotected
m_programCastor3D::FrameVariableprotected
m_strValueCastor3D::FrameVariableprotected
m_valuesCastor3D::TFrameVariable< T >protected
operator=(PointFrameVariable< T, Count > const &p_object)Castor3D::PointFrameVariable< T, Count >
operator=(PointFrameVariable< T, Count > &&p_object)Castor3D::PointFrameVariable< T, Count >
Castor3D::TFrameVariable::operator=(TFrameVariable< T > const &p_object)Castor3D::TFrameVariable< T >
Castor3D::TFrameVariable::operator=(TFrameVariable< T > &&p_object)Castor3D::TFrameVariable< T >
Castor3D::FrameVariable::operator=(FrameVariable const &p_object)Castor3D::FrameVariable
Castor3D::FrameVariable::operator=(FrameVariable &&p_object)Castor3D::FrameVariable
operator[](uint32_t p_index)Castor3D::PointFrameVariable< T, Count >inline
operator[](uint32_t p_index) constCastor3D::PointFrameVariable< T, Count >inline
PointFrameVariable(ShaderProgram *p_program)Castor3D::PointFrameVariable< T, Count >
PointFrameVariable(ShaderProgram *p_program, uint32_t p_occurences)Castor3D::PointFrameVariable< T, Count >
PointFrameVariable(PointFrameVariable< T, Count > const &p_object)Castor3D::PointFrameVariable< T, Count >
PointFrameVariable(PointFrameVariable< T, Count > &&p_object)Castor3D::PointFrameVariable< T, Count >
policy typedefCastor3D::PointFrameVariable< T, Count >protected
SetName(Castor::String const &p_name)Castor3D::FrameVariableinlinevirtual
SetValue(Castor::Point< T, Count > const &p_ptValue)Castor3D::PointFrameVariable< T, Count >inline
SetValue(Castor::Point< T, Count > const &p_ptValue, uint32_t p_index)Castor3D::PointFrameVariable< T, Count >inline
SetValueStr(Castor::String const &p_value)Castor3D::FrameVariablevirtual
SetValueStr(Castor::String const &p_value, uint32_t p_index)Castor3D::FrameVariablevirtual
size() constCastor3D::PointFrameVariable< T, Count >virtual
TFrameVariable(ShaderProgram *p_program)Castor3D::TFrameVariable< T >
TFrameVariable(ShaderProgram *p_program, uint32_t p_occurences)Castor3D::TFrameVariable< T >
TFrameVariable(TFrameVariable< T > const &p_object)Castor3D::TFrameVariable< T >
TFrameVariable(TFrameVariable< T > &&p_object)Castor3D::TFrameVariable< T >
Unbind()=0Castor3D::FrameVariablepure virtual
~FrameVariable()Castor3D::FrameVariablevirtual
~PointFrameVariable()Castor3D::PointFrameVariable< T, Count >virtual
~TFrameVariable()Castor3D::TFrameVariable< T >virtual