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Castor3D
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Shader variable representation with variable type. More...
Inheritance diagram for Castor3D::TFrameVariable< T >:
Collaboration diagram for Castor3D::TFrameVariable< T >:Public Member Functions | |
| TFrameVariable (ShaderProgram *p_program) | |
| Constructor. More... | |
| TFrameVariable (ShaderProgram *p_program, uint32_t p_occurences) | |
| Constructor. More... | |
| TFrameVariable (TFrameVariable< T > const &p_object) | |
| Copy constructor. More... | |
| TFrameVariable (TFrameVariable< T > &&p_object) | |
| Move constructor. More... | |
| TFrameVariable & | operator= (TFrameVariable< T > const &p_object) |
| Copy assignment operator. More... | |
| TFrameVariable & | operator= (TFrameVariable< T > &&p_object) |
| Move assignment operator. More... | |
| virtual | ~TFrameVariable () |
| Destructor. More... | |
| Castor::String | GetDataTypeName () const |
| Gives the variable data type. More... | |
| virtual uint8_t const *const | const_ptr () const |
| Retrieves a pointer to the variable data. More... | |
| virtual void | link (uint8_t *p_buffer) |
| Defines the buffer holding the frame variable. More... | |
Public Member Functions inherited from Castor3D::FrameVariable | |
| C3D_API | FrameVariable (ShaderProgram *p_program) |
| Constructor. More... | |
| C3D_API | FrameVariable (ShaderProgram *p_program, uint32_t p_occurences) |
| Constructor. More... | |
| C3D_API | FrameVariable (FrameVariable const &p_object) |
| Copy constructor. More... | |
| C3D_API | FrameVariable (FrameVariable &&p_object) |
| Move constructor. More... | |
| C3D_API FrameVariable & | operator= (FrameVariable const &p_object) |
| Copy assignment operator. More... | |
| C3D_API FrameVariable & | operator= (FrameVariable &&p_object) |
| Move assignment operator. More... | |
| virtual C3D_API | ~FrameVariable () |
| Destructor. More... | |
| virtual C3D_API bool | Initialise ()=0 |
| Initialises the variable. More... | |
| virtual C3D_API void | Cleanup ()=0 |
| Cleans up the variable. More... | |
| virtual C3D_API void | Bind ()=0 |
| Binds this variable to the shader. More... | |
| virtual C3D_API void | Unbind ()=0 |
| Unbinds this variable from the shader. More... | |
| virtual C3D_API eFRAME_VARIABLE_TYPE | GetFullType () const =0 |
| Gives the variable full type. More... | |
| virtual C3D_API eVARIABLE_TYPE | GetType () const =0 |
| Gives the variable dimension. More... | |
| virtual C3D_API Castor::String | GetFullTypeName () const =0 |
| Gives the variable full type name. More... | |
| virtual C3D_API void | SetValueStr (Castor::String const &p_value) |
| Defines the value of the variable, from a string. More... | |
| virtual C3D_API void | SetValueStr (Castor::String const &p_value, uint32_t p_index) |
| Defines the value of the variable, from a string. More... | |
| virtual void | SetName (Castor::String const &p_name) |
| Defines the name of the variable, as it appears in the shader program. More... | |
| Castor::String | GetName () const |
| Gives the name of the variable, as it appears in the shader program. More... | |
| Castor::String | GetStrValue () const |
| Retrieves the variable string value. More... | |
| Castor::String | GetStrValue (uint32_t p_index) const |
| Retrieves the variable string value at given index. More... | |
| virtual uint32_t | size () const =0 |
| Retrieves the byte size of the variable. More... | |
| const uint32_t & | GetOccCount () const |
| Retrieves the occurences count. More... | |
| ShaderProgram * | GetProgram () const |
| Retrieves the parent program. More... | |
Protected Types | |
| typedef Castor::Policy< T > | policy |
Protected Member Functions | |
| void | DoCleanupBuffer () |
Protected Member Functions inherited from Castor3D::FrameVariable | |
| virtual C3D_API void | DoSetValueStr (Castor::String const &p_value, uint32_t p_index)=0 |
| Defines the value of the variable, from a string. More... | |
Protected Attributes | |
| bool | m_bOwnBuffer |
| Tells the variable owns it's buffer. More... | |
| T * | m_values |
| The buffer containing all values. More... | |
Protected Attributes inherited from Castor3D::FrameVariable | |
| Castor::String | m_name |
| The variable name as it appears in the shader program. More... | |
| bool | m_changed |
| Tells if the variable has changed since last execution of the shader. More... | |
| uint32_t | m_occurences |
| The array dimension if the variable represents an array. More... | |
| Castor::StringArray | m_strValue |
| The value of the variable. More... | |
| ShaderProgram * | m_program |
| The parent shader program. More... | |
Shader variable representation with variable type.
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protected |
| Castor3D::TFrameVariable< T >::TFrameVariable | ( | ShaderProgram * | p_program | ) |
Constructor.
| [in] | p_program | The program |
| Castor3D::TFrameVariable< T >::TFrameVariable | ( | ShaderProgram * | p_program, |
| uint32_t | p_occurences | ||
| ) |
Constructor.
| [in] | p_program | The program |
| [in] | p_occurences | The array dimension |
| Castor3D::TFrameVariable< T >::TFrameVariable | ( | TFrameVariable< T > const & | p_object | ) |
Copy constructor.
| [in] | p_object | The object to copy |
| Castor3D::TFrameVariable< T >::TFrameVariable | ( | TFrameVariable< T > && | p_object | ) |
Move constructor.
| [in] | p_object | The object to move |
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Destructor.
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Defines the buffer holding the frame variable.
| [in] | p_buffer | The buffer |
Implements Castor3D::FrameVariable.
Reimplemented in Castor3D::MatrixFrameVariable< T, Rows, Columns >.
| TFrameVariable& Castor3D::TFrameVariable< T >::operator= | ( | TFrameVariable< T > const & | p_object | ) |
Copy assignment operator.
| [in] | p_object | The object to copy |
| TFrameVariable& Castor3D::TFrameVariable< T >::operator= | ( | TFrameVariable< T > && | p_object | ) |
Move assignment operator.
| [in] | p_object | The object to move |
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Tells the variable owns it's buffer.
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The buffer containing all values.
Referenced by Castor3D::PointFrameVariable< T, Count >::operator[](), and Castor3D::OneFrameVariable< T >::operator[]().
1.8.15