Castor3D  ..
Castor3D::WindowManager Member List

This is the complete list of members for Castor3D::WindowManager, including all inherited members.

begin()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
begin() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Cleanup()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Clear()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Collection typedefCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >private
Create(Castor::String const &p_name)Castor3D::WindowManager
ResourceManager< Castor::String, RenderWindow >::Create(Castor::String const &p_name, Parameters &&... p_params)Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
end()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
end() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Find(Castor::String const &p_name) constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
GetEngine() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
GetObjectTypeName() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Has(Castor::String const &p_name) constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Insert(Castor::String const &p_name, std::shared_ptr< RenderWindow > p_element)Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
IsEmpty()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
lock() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
m_elementsCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >mutableprivate
m_renderSystemCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >private
Manager(Engine &p_owner)Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Remove(Castor::String const &p_name)Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
Render(bool p_force)Castor3D::WindowManager
ResourceManager(Engine &p_owner)Castor3D::ResourceManager< Castor::String, RenderWindow >inlineprivate
SetRenderSystem(RenderSystem *p_renderSystem)Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
SetRenderSystem() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
unlock() constCastor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
WindowManager(Engine &p_engine)Castor3D::WindowManager
~Manager()Castor3D::Manager< Castor::String, RenderWindow, Engine, ResourceManagerEngineGetter >inlineprivate
~ResourceManager()Castor3D::ResourceManager< Castor::String, RenderWindow >inlineprivate
~WindowManager()Castor3D::WindowManager