Castor3D  ..
Castor3D::ResourceManager< Key, Elem > Member List

This is the complete list of members for Castor3D::ResourceManager< Key, Elem >, including all inherited members.

begin()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
begin() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Cleanup()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Clear()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Collection typedefCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >
Create(Key const &p_name, Parameters &&... p_params)Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
end()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
end() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Find(Key const &p_name) constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
GetEngine() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
GetObjectTypeName() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Has(Key const &p_name) constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
Insert(Key const &p_name, std::shared_ptr< Elem > p_element)Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
IsEmpty()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
lock() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
m_elementsCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >mutableprotected
m_renderSystemCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >protected
Manager(Engine &p_owner)Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inlineprotected
Remove(Key const &p_name)Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
ResourceManager(Engine &p_owner)Castor3D::ResourceManager< Key, Elem >inlineprotected
SetRenderSystem(RenderSystem *p_renderSystem)Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
SetRenderSystem() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
unlock() constCastor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inline
~Manager()Castor3D::Manager< Key, Elem, Engine, ResourceManagerEngineGetter >inlineprotected
~ResourceManager()Castor3D::ResourceManager< Key, Elem >inlineprotected