Castor3D
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Description of an attachment between a frame buffer and a texture. More...
Public Member Functions | |
C3D_API | TextureAttachment (DynamicTextureSPtr p_texture) |
Constructor. More... | |
virtual C3D_API | ~TextureAttachment () |
Destructor. More... | |
virtual C3D_API Castor::PxBufferBaseSPtr | GetBuffer () const |
DynamicTextureSPtr | GetTexture () const |
Retrieves the texture. More... | |
eTEXTURE_TARGET | GetTarget () const |
Retrieves the attached target dimension. More... | |
int | GetLayer () const |
Retrieves the attached layer. More... | |
void | SetTarget (eTEXTURE_TARGET p_target) |
Retrieves the attached target dimension. More... | |
void | SetLayer (int p_layer) |
Sets the attached layer. More... | |
Public Member Functions inherited from Castor3D::FrameBufferAttachment | |
C3D_API Castor::PxBufferBaseSPtr | DownloadBuffer () |
Downloads the render buffer data. More... | |
virtual C3D_API bool | Blit (FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rectSrc, Castor::Rectangle const &p_rectDst, eINTERPOLATION_MODE p_interpolation)=0 |
Blit this attachment's buffer into the given one. More... | |
eATTACHMENT_POINT | GetAttachmentPoint () const |
eATTACHMENT_TYPE | GetAttachmentType () const |
uint8_t | GetAttachmentIndex () const |
Additional Inherited Members | |
Protected Member Functions inherited from Castor3D::FrameBufferAttachment | |
C3D_API | FrameBufferAttachment (eATTACHMENT_TYPE p_type) |
Constructor. More... | |
virtual C3D_API | ~FrameBufferAttachment () |
Destructor. More... | |
C3D_API bool | Attach (eATTACHMENT_POINT p_attachment, uint8_t p_index, FrameBufferSPtr p_frameBuffer) |
Attaches the render buffer to the given frame buffer, at given attachment point. More... | |
C3D_API bool | Attach (eATTACHMENT_POINT p_attachment, FrameBufferSPtr p_frameBuffer) |
Attaches the render buffer to the given frame buffer, at given attachment point. More... | |
C3D_API void | Detach () |
Detaches the render buffer from the frame buffer. More... | |
virtual C3D_API bool | DoAttach (FrameBufferSPtr p_frameBuffer)=0 |
Attaches the render buffer to the given frame buffer, at given attachment point. More... | |
virtual C3D_API void | DoDetach ()=0 |
Detaches the render buffer from the frame buffer. More... | |
bool | HasFrameBuffer () |
FrameBufferSPtr | GetFrameBuffer () |
Description of an attachment between a frame buffer and a texture.
C3D_API Castor3D::TextureAttachment::TextureAttachment | ( | DynamicTextureSPtr | p_texture | ) |
Constructor.
[in] | p_texture | The texture |
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Destructor.
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Implements Castor3D::FrameBufferAttachment.
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Retrieves the attached layer.
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Retrieves the attached target dimension.
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Retrieves the texture.
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Sets the attached layer.
[in] | p_layer | The layer. |
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Retrieves the attached target dimension.
[in] | p_target | The target dimension. |