| allowClusteredLighting(bool value=true) | castor3d::RenderNodesPassDesc | inline |
| base() const noexcept | castor3d::RenderNodesPassDesc | inline |
| componentModeFlags(ComponentModeFlags value) | castor3d::RenderNodesPassDesc | inline |
| deferredLightingFilter(DeferredLightingFilter value) | castor3d::RenderNodesPassDesc | inline |
| ignored(SceneNode const &value) | castor3d::RenderNodesPassDesc | inline |
| implicitAction(crg::ImageViewId view, crg::RecordContext::ImplicitAction action) | castor3d::RenderNodesPassDesc | inline |
| isStatic(bool value) | castor3d::RenderNodesPassDesc | inline |
| m_allowClusteredLighting | castor3d::RenderNodesPassDesc | |
| m_base | castor3d::RenderNodesPassDesc | |
| m_culler | castor3d::RenderNodesPassDesc | |
| m_deferredLightingFilter | castor3d::RenderNodesPassDesc | |
| m_forceTwoSided | castor3d::RenderNodesPassDesc | |
| m_ignored | castor3d::RenderNodesPassDesc | |
| m_meshShading | castor3d::RenderNodesPassDesc | |
| m_oit | castor3d::RenderNodesPassDesc | |
| m_parallaxOcclusionFilter | castor3d::RenderNodesPassDesc | |
| m_ruConfig | castor3d::RenderNodesPassDesc | |
| meshShading(bool value) | castor3d::RenderNodesPassDesc | inline |
| parallaxOcclusionFilter(ParallaxOcclusionFilter value) | castor3d::RenderNodesPassDesc | inline |
| passCount(uint32_t value) | castor3d::RenderNodesPassDesc | inline |
| postPassAction(crg::RecordContext::ImplicitAction action) | castor3d::RenderNodesPassDesc | inline |
| prePassAction(crg::RecordContext::ImplicitAction action) | castor3d::RenderNodesPassDesc | inline |
| RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler, RenderFilters filters, bool oit, bool forceTwoSided) | castor3d::RenderNodesPassDesc | inline |
| RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneCuller &culler) | castor3d::RenderNodesPassDesc | inline |
| RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler) | castor3d::RenderNodesPassDesc | inline |
| RenderNodesPassDesc(VkExtent3D size, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, SceneCuller &culler, bool oit) | castor3d::RenderNodesPassDesc | inline |
| resettable(bool value) | castor3d::RenderNodesPassDesc | inline |
| safeBand(bool value) | castor3d::RenderNodesPassDesc | inline |