Castor3D 0.16.0
Multiplatform 3D engine
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#include <GlslBlendComponents.hpp>
Public Member Functions | |
BlendComponentT (T v, bool e=true) | |
Public Attributes | |
T | value |
bool | enabled |
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inline |
bool castor3d::shader::BlendComponentT< T >::enabled |
T castor3d::shader::BlendComponentT< T >::value |