#include <GlslBaseIO.hpp>
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| PosUvT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
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auto | position () const |
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auto | uv () const |
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◆ PosUvT()
template<typename PosTypeT , sdw::var::Flag FlagT>
castor3d::shader::PosUvT< PosTypeT, FlagT >::PosUvT |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ position()
template<typename PosTypeT , sdw::var::Flag FlagT>
◆ uv()
template<typename PosTypeT , sdw::var::Flag FlagT>
The documentation for this struct was generated from the following file: