BillboardBase(Scene &scene, SceneNode *node, ashes::PipelineVertexInputStateCreateInfoPtr vertexLayout, uint32_t vertexStride, GpuBufferOffsetT< uint8_t > vertexBuffer={}) | castor3d::BillboardBase | |
cleanup(RenderDevice const &device) | castor3d::BillboardBase | |
fillData(BillboardUboConfiguration &data) const | castor3d::BillboardBase | |
fillEntry(uint32_t nodeId, Pass const &pass, SceneNode const &sceneNode, uint32_t meshletCount, ModelBufferConfiguration &modelData) | castor3d::RenderedObject | |
fillEntryOffsets(uint32_t nodeId, VkDeviceSize vertexOffset, VkDeviceSize indexOffset, VkDeviceSize meshletOffset) | castor3d::RenderedObject | |
getBillboardSize() const | castor3d::BillboardBase | inline |
getBillboardType() const | castor3d::BillboardBase | inline |
getBufferOffsets() const | castor3d::BillboardBase | inline |
getComponentCombineID() const | castor3d::BillboardBase | inline |
getCount() const | castor3d::BillboardBase | inline |
getDimensions() const | castor3d::BillboardBase | inline |
getGeometryBuffers() const | castor3d::BillboardBase | inline |
getId(Pass const &pass) const | castor3d::BillboardBase | |
getIds() const | castor3d::BillboardBase | inline |
getMaterial() const | castor3d::BillboardBase | inline |
getNode() const | castor3d::BillboardBase | inline |
getParentScene() const | castor3d::BillboardBase | inline |
getParentScene() | castor3d::BillboardBase | inline |
getProgramFlags() const | castor3d::BillboardBase | |
getRenderNode(Pass const &pass) const | castor3d::BillboardBase | |
getVertexBuffer() const | castor3d::BillboardBase | inline |
getVertexBuffer() | castor3d::BillboardBase | inline |
getVertexStride() | castor3d::BillboardBase | inline |
IdRenderNode typedef | castor3d::BillboardBase | |
initialise(RenderDevice const &device, uint32_t count) | castor3d::BillboardBase | |
isCullable() const noexcept | castor3d::RenderedObject | inline |
isInitialised() const | castor3d::BillboardBase | inline |
isShadowCaster() const noexcept | castor3d::RenderedObject | inline |
isShadowReceiver() const noexcept | castor3d::RenderedObject | inline |
isVisible() const noexcept | castor3d::RenderedObject | inline |
m_billboardSize | castor3d::BillboardBase | protected |
m_billboardType | castor3d::BillboardBase | protected |
m_bufferOffsets | castor3d::BillboardBase | protected |
m_cameraPosition | castor3d::BillboardBase | protected |
m_centerOffset | castor3d::BillboardBase | protected |
m_count | castor3d::BillboardBase | protected |
m_dimensions | castor3d::BillboardBase | protected |
m_geometryBuffers | castor3d::BillboardBase | protected |
m_gpuFilled | castor3d::BillboardBase | protected |
m_ids | castor3d::BillboardBase | protected |
m_initialised | castor3d::BillboardBase | protected |
m_material | castor3d::BillboardBase | protected |
m_needUpdate | castor3d::BillboardBase | protected |
m_node | castor3d::BillboardBase | protected |
m_proxyCombine | castor3d::BillboardBase | protected |
m_quadLayout | castor3d::BillboardBase | protected |
m_scene | castor3d::BillboardBase | protected |
m_vertexBuffer | castor3d::BillboardBase | protected |
m_vertexLayout | castor3d::BillboardBase | protected |
m_vertexStride | castor3d::BillboardBase | protected |
Quad typedef | castor3d::BillboardBase | |
setBillboardSize(BillboardSize value) | castor3d::BillboardBase | inline |
setBillboardType(BillboardType value) | castor3d::BillboardBase | inline |
setCenterOffset(uint32_t value) | castor3d::BillboardBase | inline |
setCount(uint32_t value) | castor3d::BillboardBase | |
setCullable(bool value) noexcept | castor3d::RenderedObject | inline |
setDimensions(castor::Point2f const &value) | castor3d::BillboardBase | inline |
setGpuFilled(bool value) | castor3d::BillboardBase | inline |
setId(Pass const &pass, BillboardRenderNode const *renderNode, uint32_t id) | castor3d::BillboardBase | |
setMaterial(MaterialObs value) | castor3d::BillboardBase | |
setNode(SceneNode &value) | castor3d::BillboardBase | inline |
setShadowCaster(bool value) noexcept | castor3d::RenderedObject | inline |
setShadowReceiver(bool value) noexcept | castor3d::RenderedObject | inline |
setVisible(bool value) noexcept | castor3d::RenderedObject | inline |
update(GpuUpdater &updater) | castor3d::BillboardBase | |
~BillboardBase() noexcept=default | castor3d::BillboardBase | virtual |