#include <RenderedObject.hpp>
◆ fillEntry()
◆ fillEntryOffsets()
C3D_API void castor3d::RenderedObject::fillEntryOffsets |
( |
uint32_t | nodeId, |
|
|
VkDeviceSize | vertexOffset, |
|
|
VkDeviceSize | indexOffset, |
|
|
VkDeviceSize | meshletOffset ) |
◆ isCullable()
bool castor3d::RenderedObject::isCullable |
( |
| ) |
const |
|
inlinenoexcept |
◆ isShadowCaster()
bool castor3d::RenderedObject::isShadowCaster |
( |
| ) |
const |
|
inlinenoexcept |
◆ isShadowReceiver()
bool castor3d::RenderedObject::isShadowReceiver |
( |
| ) |
const |
|
inlinenoexcept |
◆ isVisible()
bool castor3d::RenderedObject::isVisible |
( |
| ) |
const |
|
inlinenoexcept |
◆ setCullable()
void castor3d::RenderedObject::setCullable |
( |
bool | value | ) |
|
|
inlinenoexcept |
◆ setShadowCaster()
void castor3d::RenderedObject::setShadowCaster |
( |
bool | value | ) |
|
|
inlinenoexcept |
◆ setShadowReceiver()
void castor3d::RenderedObject::setShadowReceiver |
( |
bool | value | ) |
|
|
inlinenoexcept |
◆ setVisible()
void castor3d::RenderedObject::setVisible |
( |
bool | value | ) |
|
|
inlinenoexcept |
The documentation for this class was generated from the following file: