Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderedObject, including all inherited members.
fillEntry(uint32_t nodeId, Pass const &pass, SceneNode const &sceneNode, uint32_t meshletCount, ModelBufferConfiguration &modelData) | castor3d::RenderedObject | |
fillEntryOffsets(uint32_t nodeId, VkDeviceSize vertexOffset, VkDeviceSize indexOffset, VkDeviceSize meshletOffset) | castor3d::RenderedObject | |
isCullable() const noexcept | castor3d::RenderedObject | inline |
isShadowCaster() const noexcept | castor3d::RenderedObject | inline |
isShadowReceiver() const noexcept | castor3d::RenderedObject | inline |
isVisible() const noexcept | castor3d::RenderedObject | inline |
setCullable(bool value) noexcept | castor3d::RenderedObject | inline |
setShadowCaster(bool value) noexcept | castor3d::RenderedObject | inline |
setShadowReceiver(bool value) noexcept | castor3d::RenderedObject | inline |
setVisible(bool value) noexcept | castor3d::RenderedObject | inline |