Castor3D 0.16.0
Multiplatform 3D engine
castor3d::AnimatedMesh Member List

This is the complete list of members for castor3d::AnimatedMesh, including all inherited members.

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedMesh(AnimatedMesh &&rhs) noexcept=defaultcastor3d::AnimatedMesh
AnimatedMesh(AnimatedMesh const &rhs)=deletecastor3d::AnimatedMesh
AnimatedMesh(castor::String const &name, Mesh &mesh, Geometry &geometry)castor3d::AnimatedMesh
AnimatedObject(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
AnimationInstancesMap typedefcastor3d::AnimatedObject
fillBuffer(Submesh const &submesh, MorphingWeightsConfiguration *buffer) constcastor3d::AnimatedMesh
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getGeometry() constcastor3d::AnimatedMeshinline
getId(Submesh const &submesh) constcastor3d::AnimatedMesh
getKind() constcastor3d::AnimatedObjectinline
getMesh() constcastor3d::AnimatedMeshinline
getName() const noexceptcastor::NamedBaseT< T >inline
getPlayingAnimation() constcastor3d::AnimatedMeshinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
isPlayingAnimation() const overridecastor3d::AnimatedMeshinlinevirtual
m_animationscastor3d::AnimatedObjectprotected
m_geometrycastor3d::AnimatedMeshprotected
m_idscastor3d::AnimatedMeshprotected
m_meshcastor3d::AnimatedMeshprotected
m_namecastor::NamedBaseT< T >protected
m_playingAnimationcastor3d::AnimatedMeshprotected
m_reinitcastor3d::AnimatedMeshmutableprotected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(AnimatedMesh &&rhs) noexcept=deletecastor3d::AnimatedMesh
operator=(AnimatedMesh const &rhs)=deletecastor3d::AnimatedMesh
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
rename(T name) noexceptcastor::NamedBaseT< T >inline
setId(Submesh const &submesh, uint32_t id)castor3d::AnimatedMesh
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed) overridecastor3d::AnimatedMeshvirtual
~AnimatedMesh() noexcept override=defaultcastor3d::AnimatedMesh
~AnimatedObject() noexcept=defaultcastor3d::AnimatedObjectvirtual