Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
AnimatedMesh
castor3d::AnimatedMesh Member List
This is the complete list of members for
castor3d::AnimatedMesh
, including all inherited members.
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedMesh
(AnimatedMesh &&rhs) noexcept=default
castor3d::AnimatedMesh
AnimatedMesh
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
AnimatedMesh
(castor::String const &name, Mesh &mesh, Geometry &geometry)
castor3d::AnimatedMesh
AnimatedObject
(AnimatedObject &&rhs) noexcept=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
AnimationInstancesMap
typedef
castor3d::AnimatedObject
fillBuffer
(Submesh const &submesh, MorphingWeightsConfiguration *buffer) const
castor3d::AnimatedMesh
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getGeometry
() const
castor3d::AnimatedMesh
inline
getId
(Submesh const &submesh) const
castor3d::AnimatedMesh
getKind
() const
castor3d::AnimatedObject
inline
getMesh
() const
castor3d::AnimatedMesh
inline
getName
() const noexcept
castor::NamedBaseT< T >
inline
getPlayingAnimation
() const
castor3d::AnimatedMesh
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
isPlayingAnimation
() const override
castor3d::AnimatedMesh
inline
virtual
m_animations
castor3d::AnimatedObject
protected
m_geometry
castor3d::AnimatedMesh
protected
m_ids
castor3d::AnimatedMesh
protected
m_mesh
castor3d::AnimatedMesh
protected
m_name
castor::NamedBaseT< T >
protected
m_playingAnimation
castor3d::AnimatedMesh
protected
m_reinit
castor3d::AnimatedMesh
mutable
protected
NamedBaseT
(T name) noexcept
castor::NamedBaseT< T >
inline
explicit
operator=
(AnimatedMesh &&rhs) noexcept=delete
castor3d::AnimatedMesh
operator=
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs) noexcept=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
rename
(T name) noexcept
castor::NamedBaseT< T >
inline
setId
(Submesh const &submesh, uint32_t id)
castor3d::AnimatedMesh
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedMesh
virtual
~AnimatedMesh
() noexcept override=default
castor3d::AnimatedMesh
~AnimatedObject
() noexcept=default
castor3d::AnimatedObject
virtual
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