#include <OverlayRenderer.hpp>
◆ TextComputePipelineDescriptor() [1/2]
castor3d::OverlayRenderer::TextComputePipelineDescriptor::TextComputePipelineDescriptor |
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ashes::DescriptorSetPtr | descriptorSet | ) |
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inlineexplicit |
◆ TextComputePipelineDescriptor() [2/2]
castor3d::OverlayRenderer::TextComputePipelineDescriptor::TextComputePipelineDescriptor |
( |
ashes::DescriptorSetPtr | descriptorSet, |
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uint32_t | count, |
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OverlayTextBuffer const * | textBuffer = {} ) |
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inline |
◆ count
uint32_t castor3d::OverlayRenderer::TextComputePipelineDescriptor::count {} |
◆ descriptorSet
ashes::DescriptorSetPtr castor3d::OverlayRenderer::TextComputePipelineDescriptor::descriptorSet |
◆ textBuffer
OverlayTextBuffer const* castor3d::OverlayRenderer::TextComputePipelineDescriptor::textBuffer {} |
The documentation for this struct was generated from the following file: