Castor3D 0.16.0
Multiplatform 3D engine
castor3d::Layout Member List

This is the complete list of members for castor3d::Layout, including all inherited members.

addControl(Control &control, LayoutItemFlags flags={})castor3d::Layout
addSpacer(uint32_t size=Spacer::Dynamic)castor3d::Layout
begin() const noexceptcastor3d::Layoutinline
end() const noexceptcastor3d::Layoutinline
getContainer() const noexceptcastor3d::Layoutinline
getManager() const noexceptcastor3d::Layoutinline
getName() const noexceptcastor::NamedBaseT< T >inline
hasContainer() const noexceptcastor3d::Layoutinline
hasManager() const noexceptcastor3d::Layoutinline
Layout(Layout const &) noexcept=deletecastor3d::Layout
Layout(Layout &&) noexcept=deletecastor3d::Layout
Layout(castor::String const &typeName, ControlsManager &manager)castor3d::Layoutexplicit
Layout(castor::String const &typeName, LayoutControl &container)castor3d::Layoutexplicit
m_containercastor3d::Layoutprotected
m_eventcastor3d::Layoutprotected
m_itemscastor3d::Layoutprotected
m_managercastor3d::Layoutprotected
m_namecastor::NamedBaseT< T >protected
m_spacerscastor3d::Layoutprotected
m_updatingcastor3d::Layoutprotected
markDirty()castor3d::Layout
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(Layout const &) noexcept=deletecastor3d::Layout
operator=(Layout &&) noexcept=deletecastor3d::Layout
removeControl(Control const &control, bool checkPresent=true)castor3d::Layout
rename(T name) noexceptcastor::NamedBaseT< T >inline
update()castor3d::Layoutprotected
~Layout() noexceptcastor3d::Layoutvirtual