#include <GlslMeshVertex.hpp>
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static sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache, uint32_t stride) |
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◆ MeshPosition()
castor3d::shader::MeshPosition::MeshPosition |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled = true ) |
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inline |
◆ makeType()
static sdw::type::BaseStructPtr castor3d::shader::MeshPosition::makeType |
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sdw::type::TypesCache & | cache, |
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uint32_t | stride ) |
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inlinestatic |
◆ SDW_DeclStructInstance()
castor3d::shader::MeshPosition::SDW_DeclStructInstance |
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MeshPosition | | ) |
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◆ fill
sdw::Array< sdw::Vec4 > castor3d::shader::MeshPosition::fill |
◆ position
sdw::Vec4 castor3d::shader::MeshPosition::position |
The documentation for this struct was generated from the following file: