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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShaderBuffer, including all inherited members.
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::ShaderBuffer | |
| createLayoutBinding(uint32_t index=0u, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::ShaderBuffer | |
| createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ShaderBuffer | |
| getBinding(uint32_t binding) const | castor3d::ShaderBuffer | |
| getBuffer() const noexcept | castor3d::ShaderBuffer | inline |
| getDevice() const noexcept | castor3d::ShaderBuffer | inline |
| getPtr() const noexcept | castor3d::ShaderBuffer | inline |
| getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) const | castor3d::ShaderBuffer | |
| getSize() const noexcept | castor3d::ShaderBuffer | inline |
| setCount(uint32_t value) noexcept | castor3d::ShaderBuffer | inline |
| setFirstCount(uint32_t value) noexcept | castor3d::ShaderBuffer | inline |
| setFourthCount(uint32_t value) noexcept | castor3d::ShaderBuffer | inline |
| setSecondCount(uint32_t value) noexcept | castor3d::ShaderBuffer | inline |
| setThirdCount(uint32_t value) noexcept | castor3d::ShaderBuffer | inline |
| ShaderBuffer(RenderDevice const &device, VkDeviceSize size, castor::String const &name, crg::AccessState wantedState={ VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT }) | castor3d::ShaderBuffer | |
| upload(UploadData &uploader) const | castor3d::ShaderBuffer | |
| upload(UploadData &uploader, VkDeviceSize offset, VkDeviceSize size) const | castor3d::ShaderBuffer |