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enum class | castor3d::PpTexture : uint8_t { castor3d::eDepthObj = 0
, castor3d::eVisibility = 1
, castor3d::eCount
, castor3d::eMin = eDepthObj
} |
| Enumerator of textures used by the visibility passes. More...
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C3D_API castor::String | castor3d::getTextureName (PpTexture texture) |
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C3D_API castor::String | castor3d::getTexName (PpTexture texture) |
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C3D_API VkFormat | castor3d::getFormat (RenderDevice const &device, PpTexture texture) |
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C3D_API VkClearValue | castor3d::getClearValue (PpTexture texture) |
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C3D_API VkImageUsageFlags | castor3d::getUsageFlags (PpTexture texture) |
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C3D_API VkBorderColor | castor3d::getBorderColor (PpTexture texture) |
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uint32_t | castor3d::getMipLevels (RenderDevice const &, PpTexture, castor::Size const &) |
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VkCompareOp | castor3d::getCompareOp (PpTexture) |
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| castor3d::CU_DeclareSmartPtr (castor3d, DepthPass, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, PrepassRendering, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, PrepassResult, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, VisibilityPass, C3D_API) |
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