#include <GlslOutputs.hpp>
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static sdw::type::IOStructPtr | makeIOType (sdw::type::TypesCache &cache, sdw::EntryPoint entryPoint, bool needsVsm, bool needsRsm) |
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static sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache) |
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◆ ShadowsOutputT()
template<sdw::var::Flag FlagT>
◆ makeIOType()
template<sdw::var::Flag FlagT>
static sdw::type::IOStructPtr castor3d::shader::ShadowsOutputT< FlagT >::makeIOType |
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sdw::type::TypesCache & | cache, |
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sdw::EntryPoint | entryPoint, |
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bool | needsVsm, |
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bool | needsRsm ) |
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◆ makeType()
template<sdw::var::Flag FlagT>
◆ SDW_DeclStructInstance()
template<sdw::var::Flag FlagT>
◆ flux
template<sdw::var::Flag FlagT>
◆ linear
template<sdw::var::Flag FlagT>
◆ normal
template<sdw::var::Flag FlagT>
◆ position
template<sdw::var::Flag FlagT>
◆ variance
template<sdw::var::Flag FlagT>
The documentation for this struct was generated from the following file: