Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::BackgroundPassBase, including all inherited members.
BackgroundPassBase(crg::FramePass const &pass, RenderDevice const &device, SceneBackground &background, bool forceVisible) | castor3d::BackgroundPassBase | |
doIsEnabled() const | castor3d::BackgroundPassBase | protected |
m_background | castor3d::BackgroundPassBase | protected |
m_device | castor3d::BackgroundPassBase | protected |
m_onBackgroundChanged | castor3d::BackgroundPassBase | protected |
m_viewport | castor3d::BackgroundPassBase | protected |
update(CpuUpdater &updater) | castor3d::BackgroundPassBase | |
update(GpuUpdater &updater) | castor3d::BackgroundPassBase | |
~BackgroundPassBase() noexcept=default | castor3d::BackgroundPassBase | virtual |