#include <BackgroundPassBase.hpp>
◆ BackgroundPassBase()
Constructor.
- Parameters
-
[in] | pass | The parent frame pass. |
[in] | device | The GPU device. |
[in] | background | The scene background. |
[in] | forceVisible | true to force display of background. |
◆ ~BackgroundPassBase()
virtual C3D_API castor3d::BackgroundPassBase::~BackgroundPassBase |
( |
| ) |
|
|
virtualdefaultnoexcept |
◆ doIsEnabled()
C3D_API bool castor3d::BackgroundPassBase::doIsEnabled |
( |
| ) |
const |
|
protected |
◆ update() [1/2]
Updates the render pass, CPU wise.
- Parameters
-
[in,out] | updater | The update data. |
◆ update() [2/2]
Updates the render pass, GPU wise.
- Parameters
-
[in,out] | updater | The update data. |
◆ m_background
◆ m_device
◆ m_onBackgroundChanged
◆ m_viewport
Viewport castor3d::BackgroundPassBase::m_viewport |
|
protected |
The documentation for this class was generated from the following file: