#include <RenderModule.hpp>
◆ GpuUpdater()
◆ camera
Camera* castor3d::GpuUpdater::camera { nullptr } |
◆ device
◆ index
uint32_t castor3d::GpuUpdater::index { 0u } |
◆ info
◆ jitter
castor::Point2f castor3d::GpuUpdater::jitter {} |
◆ light
Light* castor3d::GpuUpdater::light { nullptr } |
◆ scene
Scene* castor3d::GpuUpdater::scene { nullptr } |
◆ time
◆ timer
FramePassTimer* castor3d::GpuUpdater::timer { nullptr } |
◆ total
◆ voxelConeTracing
bool castor3d::GpuUpdater::voxelConeTracing { false } |
The documentation for this struct was generated from the following file: