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Castor3D 0.17.0
Multiplatform 3D engine
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Namespaces | |
namespace | castor3d |
Prepass | |
enum class | castor3d::PpTexture : uint8_t { castor3d::eDepthObj = 0 , castor3d::eVisibility = 1 , castor3d::eCount , castor3d::eMin = eDepthObj } |
Enumerator of textures used by the visibility passes. More... | |
C3D_API castor::String | castor3d::getTextureName (PpTexture texture) |
C3D_API castor::String | castor3d::getTexName (PpTexture texture) |
C3D_API VkFormat | castor3d::getFormat (RenderDevice const &device, PpTexture texture) |
C3D_API VkClearValue | castor3d::getClearValue (PpTexture texture) |
C3D_API VkImageUsageFlags | castor3d::getUsageFlags (PpTexture texture) |
C3D_API VkBorderColor | castor3d::getBorderColor (PpTexture texture) |
uint32_t | castor3d::getMipLevels (RenderDevice const &, PpTexture, castor::Size const &) |
VkCompareOp | castor3d::getCompareOp (PpTexture) |