Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShadowMapUbo, including all inherited members.
addDescriptorWrite(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ShadowMapUbo | inline |
Configuration typedef | castor3d::ShadowMapUbo | |
createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::ShadowMapUbo | inline |
getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::ShadowMapUbo | inline |
getUbo() const | castor3d::ShadowMapUbo | inline |
operator=(ShadowMapUbo const &rhs)=delete | castor3d::ShadowMapUbo | |
operator=(ShadowMapUbo &&rhs) noexcept=delete | castor3d::ShadowMapUbo | |
ShadowMapUbo(RenderDevice const &device) | castor3d::ShadowMapUbo | explicit |
ShadowMapUbo(ShadowMapUbo const &rhs)=delete | castor3d::ShadowMapUbo | |
ShadowMapUbo(ShadowMapUbo &&rhs) noexcept=default | castor3d::ShadowMapUbo | |
update(Light const &light, uint32_t index) | castor3d::ShadowMapUbo | |
~ShadowMapUbo() noexcept | castor3d::ShadowMapUbo |