#include <ShadowMapUbo.hpp>
◆ Configuration
◆ ShadowMapUbo() [1/3]
◆ ShadowMapUbo() [2/3]
◆ ShadowMapUbo() [3/3]
◆ ~ShadowMapUbo()
C3D_API castor3d::ShadowMapUbo::~ShadowMapUbo |
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noexcept |
◆ addDescriptorWrite()
void castor3d::ShadowMapUbo::addDescriptorWrite |
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ashes::WriteDescriptorSetArray & | descriptorWrites, |
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uint32_t & | dstBinding, |
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uint32_t | dstArrayElement = 0u ) const |
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inline |
◆ createSizedBinding()
void castor3d::ShadowMapUbo::createSizedBinding |
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ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | layoutBinding ) const |
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inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::ShadowMapUbo::getDescriptorWrite |
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uint32_t | dstBinding, |
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uint32_t | dstArrayElement = 0u ) const |
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inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ update()
C3D_API void castor3d::ShadowMapUbo::update |
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Light const & | light, |
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uint32_t | index ) |
Updates the UBO from given values.
- Parameters
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[in] | light | The light source from which the shadow map is generated. |
[in] | index | The shadow pass index. |
The documentation for this class was generated from the following file: