#include <OverlayRenderer.hpp>
◆ count
uint32_t castor3d::OverlayRenderer::ComputePipeline::count {} |
◆ descriptorLayout
ashes::DescriptorSetLayoutPtr castor3d::OverlayRenderer::ComputePipeline::descriptorLayout {} |
◆ descriptorPool
ashes::DescriptorSetPoolPtr castor3d::OverlayRenderer::ComputePipeline::descriptorPool {} |
◆ descriptorSet
ashes::DescriptorSetPtr castor3d::OverlayRenderer::ComputePipeline::descriptorSet {} |
◆ pipeline
ashes::PipelinePtr castor3d::OverlayRenderer::ComputePipeline::pipeline {} |
◆ pipelineLayout
ashes::PipelineLayoutPtr castor3d::OverlayRenderer::ComputePipeline::pipelineLayout {} |
The documentation for this struct was generated from the following file: