Castor3D 0.16.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::SubmeshComponentCombine Struct Reference

#include <ComponentModule.hpp>

Public Attributes

SubmeshComponentCombineID baseId {}
 
SubmeshComponentFlagsSet flags {}
 
bool hasLineIndexFlag {}
 
bool hasTriangleIndexFlag {}
 
bool hasPositionFlag {}
 
bool hasNormalFlag {}
 
bool hasTangentFlag {}
 
bool hasBitangentFlag {}
 
bool hasTexcoord0Flag {}
 
bool hasTexcoord1Flag {}
 
bool hasTexcoord2Flag {}
 
bool hasTexcoord3Flag {}
 
bool hasColourFlag {}
 
bool hasSkinFlag {}
 
bool hasMorphFlag {}
 
bool hasPassMaskFlag {}
 
bool hasVelocityFlag {}
 
bool hasRenderFlag {}
 

Member Data Documentation

◆ baseId

SubmeshComponentCombineID castor3d::SubmeshComponentCombine::baseId {}

◆ flags

SubmeshComponentFlagsSet castor3d::SubmeshComponentCombine::flags {}

◆ hasBitangentFlag

bool castor3d::SubmeshComponentCombine::hasBitangentFlag {}

◆ hasColourFlag

bool castor3d::SubmeshComponentCombine::hasColourFlag {}

◆ hasLineIndexFlag

bool castor3d::SubmeshComponentCombine::hasLineIndexFlag {}

◆ hasMorphFlag

bool castor3d::SubmeshComponentCombine::hasMorphFlag {}

◆ hasNormalFlag

bool castor3d::SubmeshComponentCombine::hasNormalFlag {}

◆ hasPassMaskFlag

bool castor3d::SubmeshComponentCombine::hasPassMaskFlag {}

◆ hasPositionFlag

bool castor3d::SubmeshComponentCombine::hasPositionFlag {}

◆ hasRenderFlag

bool castor3d::SubmeshComponentCombine::hasRenderFlag {}

◆ hasSkinFlag

bool castor3d::SubmeshComponentCombine::hasSkinFlag {}

◆ hasTangentFlag

bool castor3d::SubmeshComponentCombine::hasTangentFlag {}

◆ hasTexcoord0Flag

bool castor3d::SubmeshComponentCombine::hasTexcoord0Flag {}

◆ hasTexcoord1Flag

bool castor3d::SubmeshComponentCombine::hasTexcoord1Flag {}

◆ hasTexcoord2Flag

bool castor3d::SubmeshComponentCombine::hasTexcoord2Flag {}

◆ hasTexcoord3Flag

bool castor3d::SubmeshComponentCombine::hasTexcoord3Flag {}

◆ hasTriangleIndexFlag

bool castor3d::SubmeshComponentCombine::hasTriangleIndexFlag {}

◆ hasVelocityFlag

bool castor3d::SubmeshComponentCombine::hasVelocityFlag {}

The documentation for this struct was generated from the following file: