Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
Material
castor3d::Material Member List
This is the complete list of members for
castor3d::Material
, including all inherited members.
addParsers
(castor::AttributeParsers &result, castor::UInt32StrMap const &textureChannels)
castor3d::Material
static
addPass
(Pass const &pass)
castor3d::Material
begin
() const
castor3d::Material
inline
begin
()
castor3d::Material
inline
cleanup
()
castor3d::Material
createPass
(LightingModelID lightingModelId)
castor3d::Material
createPass
()
castor3d::Material
DefaultMaterialName
castor3d::Material
static
destroyPass
(uint32_t index)
castor3d::Material
end
() const
castor3d::Material
inline
end
()
castor3d::Material
inline
getLightingModelId
() const noexcept
castor3d::Material
inline
getName
() const noexcept
castor::NamedBaseT< T >
inline
getOwner
() const
castor::OwnedBy< Engine >
inline
getPass
(uint32_t index) const
castor3d::Material
getPassCount
() const
castor3d::Material
inline
getRenderPassInfo
() const noexcept
castor3d::Material
inline
hasAlphaBlending
() const
castor3d::Material
hasEnvironmentMapping
() const
castor3d::Material
hasSubsurfaceScattering
() const
castor3d::Material
initialise
()
castor3d::Material
isInitialised
() const noexcept
castor3d::Material
inline
isSerialisable
() const noexcept
castor3d::Material
inline
m_name
castor::NamedBaseT< T >
protected
Material
(castor::String const &name, Engine &engine, LightingModelID lightingModelId)
castor3d::Material
NamedBaseT
(T name) noexcept
castor::NamedBaseT< T >
inline
explicit
onChanged
castor3d::Material
OwnedBy
(Engine &owner)
castor::OwnedBy< Engine >
inline
explicit
protected
removePass
(Pass const &pass)
castor3d::Material
rename
(T name) noexcept
castor::NamedBaseT< T >
inline
setRenderPassInfo
(RenderPassRegisterInfo *renderPassInfo) noexcept
castor3d::Material
inline
setSerialisable
(bool v) noexcept
castor3d::Material
inline
~Material
()=default
castor3d::Material
virtual
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