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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::GpuFrameEvent, including all inherited members.
| apply(RenderDevice const &device, QueueData const &queueData) | castor3d::GpuFrameEvent | inline |
| getType() const | castor3d::GpuFrameEvent | inline |
| GpuFrameEvent(GpuFrameEvent const &rhs) | castor3d::GpuFrameEvent | |
| GpuFrameEvent(GpuFrameEvent &&rhs) noexcept | castor3d::GpuFrameEvent | |
| GpuFrameEvent(GpuEventType type) | castor3d::GpuFrameEvent | explicit |
| operator=(GpuFrameEvent const &rhs) | castor3d::GpuFrameEvent | |
| operator=(GpuFrameEvent &&rhs) noexcept | castor3d::GpuFrameEvent | |
| skip() | castor3d::GpuFrameEvent | inline |
| ~GpuFrameEvent() noexcept=default | castor3d::GpuFrameEvent | virtual |