#include <GlslVoxel.hpp>
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| Voxel (sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) |
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auto | colorMask () const |
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auto | normalMask () const |
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◆ Voxel()
castor3d::shader::Voxel::Voxel |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ colorMask()
auto castor3d::shader::Voxel::colorMask |
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const |
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inline |
◆ normalMask()
auto castor3d::shader::Voxel::normalMask |
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const |
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inline |
◆ DataSize
uint32_t constexpr castor3d::shader::Voxel::DataSize = 8u |
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staticconstexpr |
The documentation for this struct was generated from the following file: