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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ParticleSystemImpl, including all inherited members.
| addParticleVariable(castor::String const &name, ParticleFormat type, castor::String const &defaultValue)=0 | castor3d::ParticleSystemImpl | pure virtual |
| cleanup(RenderDevice const &device)=0 | castor3d::ParticleSystemImpl | pure virtual |
| getParent() const | castor3d::ParticleSystemImpl | inline |
| getType() | castor3d::ParticleSystemImpl | inline |
| initialise(RenderDevice const &device)=0 | castor3d::ParticleSystemImpl | pure virtual |
| m_parent | castor3d::ParticleSystemImpl | protected |
| m_type | castor3d::ParticleSystemImpl | protected |
| ParticleSystemImpl(Type type, ParticleSystem &parent) | castor3d::ParticleSystemImpl | |
| Type enum name | castor3d::ParticleSystemImpl | |
| update(CpuUpdater &updater)=0 | castor3d::ParticleSystemImpl | pure virtual |
| update(GpuUpdater &updater)=0 | castor3d::ParticleSystemImpl | pure virtual |
| ~ParticleSystemImpl() noexcept=default | castor3d::ParticleSystemImpl | virtual |