Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::GpuFunctorEvent, including all inherited members.
apply(RenderDevice const &device, QueueData const &queueData) | castor3d::GpuFrameEvent | inline |
Functor typedef | castor3d::GpuFunctorEvent | |
getType() const | castor3d::GpuFrameEvent | inline |
GpuFrameEvent(GpuFrameEvent const &rhs) | castor3d::GpuFrameEvent | |
GpuFrameEvent(GpuFrameEvent &&rhs) noexcept | castor3d::GpuFrameEvent | |
GpuFrameEvent(GpuEventType type) | castor3d::GpuFrameEvent | explicit |
GpuFunctorEvent(GpuEventType type, Functor functor) | castor3d::GpuFunctorEvent | inline |
castor3d::GpuFrameEvent::operator=(GpuFrameEvent const &rhs) | castor3d::GpuFrameEvent | |
castor3d::GpuFrameEvent::operator=(GpuFrameEvent &&rhs) noexcept | castor3d::GpuFrameEvent | |
skip() | castor3d::GpuFrameEvent | inline |
~GpuFrameEvent() noexcept=default | castor3d::GpuFrameEvent | virtual |