Castor3D 0.16.0
Multiplatform 3D engine
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#include <GpuFunctorEvent.hpp>
Public Types | |
using | Functor = castor::Function< void( RenderDevice const &, QueueData const & ) > |
Public Member Functions | |
GpuFunctorEvent (GpuEventType type, Functor functor) | |
Constructor. | |
Public Member Functions inherited from castor3d::GpuFrameEvent | |
C3D_API | GpuFrameEvent (GpuFrameEvent const &rhs) |
C3D_API | GpuFrameEvent (GpuFrameEvent &&rhs) noexcept |
C3D_API GpuFrameEvent & | operator= (GpuFrameEvent const &rhs) |
C3D_API GpuFrameEvent & | operator= (GpuFrameEvent &&rhs) noexcept |
C3D_API | GpuFrameEvent (GpuEventType type) |
Constructor. | |
virtual C3D_API | ~GpuFrameEvent () noexcept=default |
Destructor. | |
void | apply (RenderDevice const &device, QueueData const &queueData) |
Applies the event. | |
GpuEventType | getType () const |
void | skip () |
Sets the event to be skipped. | |
using castor3d::GpuFunctorEvent::Functor = castor::Function< void( RenderDevice const &, QueueData const & ) > |
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inline |
Constructor.
[in] | type | The event type |
[in] | functor | The functor to execute |