#include <GlslShadow.hpp>
◆ DirectionalShadowData()
castor3d::shader::DirectionalShadowData::DirectionalShadowData |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ base()
auto castor3d::shader::DirectionalShadowData::base |
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const |
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inline |
◆ cascadeCount()
auto castor3d::shader::DirectionalShadowData::cascadeCount |
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const |
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inline |
◆ splitDepths()
auto castor3d::shader::DirectionalShadowData::splitDepths |
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const |
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inline |
◆ splitScales()
auto castor3d::shader::DirectionalShadowData::splitScales |
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const |
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inline |
◆ transforms()
auto castor3d::shader::DirectionalShadowData::transforms |
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const |
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inline |
The documentation for this struct was generated from the following file: