Castor3D 0.16.0
Multiplatform 3D engine
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#include <SceneNode.hpp>
Public Attributes | |
SceneContext * | scene {} |
castor::String | name {} |
SceneNodeRPtr | parentNode {} |
bool | isCameraNode {} |
bool | isStatic {} |
castor::Point3f | position {} |
castor::Quaternion | orientation { castor::Quaternion::identity() } |
castor::Point3f | scale { 1.0f, 1.0f, 1.0f } |
bool castor3d::NodeContext::isCameraNode {} |
bool castor3d::NodeContext::isStatic {} |
castor::String castor3d::NodeContext::name {} |
castor::Quaternion castor3d::NodeContext::orientation { castor::Quaternion::identity() } |
SceneNodeRPtr castor3d::NodeContext::parentNode {} |
castor::Point3f castor3d::NodeContext::position {} |
castor::Point3f castor3d::NodeContext::scale { 1.0f, 1.0f, 1.0f } |
SceneContext* castor3d::NodeContext::scene {} |