Castor3D 0.16.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::NodeContext Struct Reference

#include <SceneNode.hpp>

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Public Attributes

SceneContextscene {}
 
castor::String name {}
 
SceneNodeRPtr parentNode {}
 
bool isCameraNode {}
 
bool isStatic {}
 
castor::Point3f position {}
 
castor::Quaternion orientation { castor::Quaternion::identity() }
 
castor::Point3f scale { 1.0f, 1.0f, 1.0f }
 

Member Data Documentation

◆ isCameraNode

bool castor3d::NodeContext::isCameraNode {}

◆ isStatic

bool castor3d::NodeContext::isStatic {}

◆ name

castor::String castor3d::NodeContext::name {}

◆ orientation

castor::Quaternion castor3d::NodeContext::orientation { castor::Quaternion::identity() }

◆ parentNode

SceneNodeRPtr castor3d::NodeContext::parentNode {}

◆ position

castor::Point3f castor3d::NodeContext::position {}

◆ scale

castor::Point3f castor3d::NodeContext::scale { 1.0f, 1.0f, 1.0f }

◆ scene

SceneContext* castor3d::NodeContext::scene {}

The documentation for this struct was generated from the following file: